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Lifelong Learning
  • Language: en
  • Pages: 90

Lifelong Learning

  • Type: Book
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  • Published: 2010
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  • Publisher: Unknown

For a variety of historical, cultural, social, and/or economic reasons, adults may experience the need to continue their mathematics education in some form. In today's world, technology is playing an increasingly important role in educational situations, in the workplace, and at home. Technology plays a dual role in the teaching and learning of mathematics/numeracy for adults. Technology, electronic and otherwise, offers a medium to enhance learning in the form of tools such as rulers and compasses as well as software programs. However, these need to be made objects of learning in their own right before they can support higher level thinking. This book illustrates how electronic technologies offer new and improved levels of learning, especially in the field of mathematics.

Education Reforms in Ghana
  • Language: en
  • Pages: 180

Education Reforms in Ghana

  • Type: Book
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  • Published: 2010
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  • Publisher: Unknown

The decision to undertake this research was a pragmatic response to the debates, which followed the introduction of a new innovative secondary education system in Ghana. This book investigates the innovation during its formation since 1974, inception from 1987 and, in respect of field research, aspects of its operation from 1998 to 2002.The primary aim of the research was to monitor the implementation processes in as many aspects as possible. This was done in order to see what benefits might be gained, and what lessons in order to continue the innovation. In order to conduct this assessment, it was necessary to examine critically the characteristics of each element of the reform and their implications, using a variety of research methods to generate relevant data. This approach yielded a substantial amount of original evidence on the dynamics of educational change. While this evaluation specifically helps to deepen understanding of the said innovation, it also makes a contribution to the literature on educational innovation in developing countries.

Ludotopia
  • Language: en
  • Pages: 317

Ludotopia

Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.

Psychology, Pedagogy, and Assessment in Serious Games
  • Language: en
  • Pages: 522

Psychology, Pedagogy, and Assessment in Serious Games

  • Type: Book
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  • Published: 2013-11-30
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  • Publisher: IGI Global

"This book addresses issues the potential of games to support learning and change behaviour offering empirical evidence pertaining to the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment"--

Svenska Folkets Historia från äldssta till närwarande tider
  • Language: sv
  • Pages: 918

Svenska Folkets Historia från äldssta till närwarande tider

  • Type: Book
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  • Published: 1848
  • -
  • Publisher: Unknown

None

Svenska folkets historia från äldsta till närwarende tider
  • Language: sv
  • Pages: 1004

Svenska folkets historia från äldsta till närwarende tider

  • Type: Book
  • -
  • Published: 1848
  • -
  • Publisher: Unknown

None

Svenska folkets historia från äldsta till närwarande tider
  • Language: sv
  • Pages: 910

Svenska folkets historia från äldsta till närwarande tider

  • Type: Book
  • -
  • Published: 1848
  • -
  • Publisher: Unknown

None

Svenska Folkets Historia
  • Language: sv
  • Pages: 910

Svenska Folkets Historia

  • Type: Book
  • -
  • Published: 1848
  • -
  • Publisher: Unknown

None

Svenska folkets historia från äldsta till närvarande tider
  • Language: fr
  • Pages: 912

Svenska folkets historia från äldsta till närvarande tider

  • Type: Book
  • -
  • Published: 1848
  • -
  • Publisher: Unknown

None

Educational Games
  • Language: en

Educational Games

  • Type: Book
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  • Published: 2010
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  • Publisher: Unknown

The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games.