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Playful Materialities
  • Language: en
  • Pages: 405

Playful Materialities

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Paratextualizing Games
  • Language: en
  • Pages: 300

Paratextualizing Games

This anthology examines paratexts that gaming cultures have produced as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur?

Playing Utopia
  • Language: en
  • Pages: 333

Playing Utopia

Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.

Transmediale Topoi
  • Language: de
  • Pages: 399

Transmediale Topoi

Die populären Erzählwelten aus Romanen, Filmen, TV-Serien und Computerspielen sind aus unserer zeitgenössischen Medienlandschaft kaum noch wegzudenken. Doch wie werden transmediale Storyworlds – also Welten, in denen verschiedene Erzählungen in verschiedenen Medien realisiert werden – aus medienkulturwissenschaftlicher Sicht konstruiert und wahrgenommen? Welche technischen und narrativen Eigenschaften der jeweiligen Medien spielen dabei eine Rolle? Und was haben Einhörner damit zu tun? Hanns Christian Schmidt antwortet auf diese Fragen mithilfe von drei Fallbeispielen: Zombies, Aliens und Lego-Steine. Während die Comic-, TV-, Web- und Computerspiel-Serie "The Walking Dead" eine kon...

Encounter with Art
  • Language: en
  • Pages: 490

Encounter with Art

  • Categories: Art
  • Type: Book
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  • Published: 1969
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  • Publisher: Unknown

The author explains that in order to understand and enjoy art, the viewer must know something about the art process.

Musik - Geschichte(n) - Erzählen
  • Language: de
  • Pages: 246

Musik - Geschichte(n) - Erzählen

  • Type: Book
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  • Published: 2009
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  • Publisher: Unknown

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Narratives Crossing Boundaries
  • Language: en
  • Pages: 369

Narratives Crossing Boundaries

As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior.

(Not) In the Game
  • Language: en
  • Pages: 230

(Not) In the Game

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

Concerto recitativo
  • Language: de
  • Pages: 426

Concerto recitativo

Hans Christian Schmidt-Banse stellt einen neuen Konzerttypus vor: das Concerto recitativo. Das literarisch-musikalische Format mit anspruchsvoll-unterhaltsamem Hörspiel-Charakter orientiert sich am Radio-Feature. Ein Concerto recitativo ist sozusagen Live-Radio vor Publikum. Schmidt-Banse hat mit seiner Frau Annette Kristina Banse über 20 Jahre an diesem alternativen Konzertformat gefeilt. Bei mehr als 250 Konzerten haben sie „learning by doing“ Einsichten in Möglichkeiten und Grenzen der Konzertpädagogik gewonnen: was man unbedingt tun und was man tunlichst lassen sollte. Aus ihrer Praxiserfahrung im Konzertsaal ist das inzwischen hundertfach erprobte Concerto recitativo erwachsen. Es ist der lebende Beweis dafür, dass Kunstmusik nicht museal ist. Wie funktioniert ein Concerto recitativo? Wo beginnt es? Wo will es hin? In diesem Lesebuch stellt Schmidt-Banse Libretto-Auszüge vor und gibt thematische Inspirationen, dramaturgische Tipps und Kompositionsvorschläge.

Delphi Complete Works of Hans Christian Andersen (Illustrated)
  • Language: en
  • Pages: 1841

Delphi Complete Works of Hans Christian Andersen (Illustrated)

The Danish author Hans Christian Andersen was a prolific writer of novels, travelogues, poetry and fairy tales. Beloved stories such as ‘The Little Mermaid’, ‘The Snow Queen’, ‘The Ugly Duckling’ and ‘Thumbelina’ are among the most frequently translated works in all literary history. For the first time in publishing history, this comprehensive eBook presents Andersen’s complete fictional works, with numerous illustrations, rare texts, informative introductions and the usual Delphi bonus material. (Version 1) * Beautifully illustrated with images relating to Andersen’s life and works * Concise introductions to the novels and other texts * All 6 novels in English translatio...