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Multimedia processing demands efficient programming in order to optimize functionality. Data, image, audio, and video processing, some or all of which are present in all electronic devices today, are complex programming environments. Optimized algorithms (step-by-step directions) are difficult to create but can make all the difference when developing a new application.This book discusses the most current algorithms available that will maximize your programming keeping in mind the memory and real-time constraints of the architecture with which you are working. A wide range of algorithms is covered detailing basic and advanced multimedia implementations, along with, cryptography, compression, and data error correction. The general implementation concepts can be integrated into many architectures that you find yourself working with on a specific project. Analog Devices' BlackFin technology is used for examples throughout the book. - Discusses how to decrease algorithm development times to streamline your programming - Covers all the latest algorithms needed for contrained systems - Includes case studies on WiMAX, GPS, and portable media players
Sampled Data Systems - ADCs for DSP Applications - DACs for DSP Applications - Fast Fourier Transforms - Digital Filters - DSP Hardware - Interfacing to DSPs - DSP Applications - Hardware Design Techniques.
A key technology enabling fast-paced embedded media processing developments is the high-performance, low-power, small-footprint convergent processor, a specialized device that combines the real-time control of a traditional microcontroller with the signal processing power of a DSP. This practical guide is your one-stop shop for understanding how to implement this cutting-edge technology.You will learn how to: - Choose the proper processor for an application. - Architect your system to avoid problems at the outset. - Manage your data flows and memory accesses so that they line up properly - Make smart-trade-offs in portable applications between power considerations and computational performan...
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
The Newnes Know It All Series takes the best of what our authors have written to create hard-working desk references that will be an engineer's first port of call for key information, design techniques and rules of thumb. Guaranteed not to gather dust on a shelf!Circuit design using microcontrollers is both a science and an art. This book covers it all. It details all of the essential theory and facts to help an engineer design a robust embedded system. Processors, memory, and the hot topic of interconnects (I/O) are completely covered. Our authors bring a wealth of experience and ideas; this is a must-own book for any embedded designer.*A 360 degree view from best-selling authors including Jack Ganssle, Tammy Noergard, and Fred Eady*Key facts, techniques, and applications fully detailed*The ultimate hard-working desk reference: all the essential information, techniques, and tricks of the trade in one volume
This is a real-time digital signal processing textbook using the latest embedded Blackfin processor Analog Devices, Inc (ADI). 20% of the text is dedicated to general real-time signal processing principles. The remaining text provides an overview of the Blackfin processor, its programming, applications, and hands-on exercises for users. With all the practical examples given to expedite the learning development of Blackfin processors, the textbook doubles as a ready-to-use user's guide. The book is based on a step-by-step approach in which readers are first introduced to the DSP systems and concepts. Although, basic DSP concepts are introduced to allow easy referencing, readers are recommended to complete a basic course on "Signals and Systems" before attempting to use this book. This is also the first textbook that illustrates graphical programming for embedded processor using the latest LabVIEW Embedded Module for the ADI Blackfin Processors. A solutions manual is available for adopters of the book from the Wiley editorial department.
The book will help assist a reader in the development of techniques for analysis of biomedical signals and computer aided diagnoses with a pedagogical examination of basic and advanced topics accompanied by over 350 figures and illustrations. Wide range of filtering techniques presented to address various applications 800 mathematical expressions and equations Practical questions, problems and laboratory exercises Includes fractals and chaos theory with biomedical applications
This is the revised edition of Berlekamp's famous book, 'Algebraic Coding Theory', originally published in 1968, wherein he introduced several algorithms which have subsequently dominated engineering practice in this field. One of these is an algorithm for decoding Reed-Solomon and Bose-Chaudhuri-Hocquenghem codes that subsequently became known as the Berlekamp-Massey Algorithm. Another is the Berlekamp algorithm for factoring polynomials over finite fields, whose later extensions and embellishments became widely used in symbolic manipulation systems. Other novel algorithms improved the basic methods for doing various arithmetic operations in finite fields of characteristic two. Other major research contributions in this book included a new class of Lee metric codes, and precise asymptotic results on the number of information symbols in long binary BCH codes.Selected chapters of the book became a standard graduate textbook.Both practicing engineers and scholars will find this book to be of great value.