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For the first time, a comprehensive collection of the latest developments in scripting and representation languages for life-like characters. The text introduces toolkits for authoring animated characters which further supports the practicality and ease of use of this new interface technology. As life-like characters is a vibrant research area, various applications have been designed and implemented. The text covers the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.
First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 fr...
The impact of mass media on individuals and society is to a great extent based on human emotions. Emotions, in turn, are essential in understanding how media messages are processed as well as media’s impact on individual and social behavior and public social life. Adopting an interdisciplinary approach to the study of emotions within a mass media context, the Handbook of Emotions and Mass Media addresses areas such as evolutionary psychology, media entertainment, sociology, cultural studies, media psychology, political communication, persuasion, and new technology. Leading experts from across the globe explore cutting-edge research on issues including the evolutionary functions of mediated...
This book constitutes the refereed proceedings of the International Conference on Formal and Applied Practical Reasoning, FAPR '96, held in Bonn, Germany, in June 1996. The 51 revised full papers included in the book together with eight posters were carefully selected for presentation at the conference. The book addresses current aspects of the highly interdisciplinary area of practical reasoning in artificial intelligence, philosophy, psychology, linguistics, software engineering, intelligent systems, and industrial applications. Among the topics addressed are user modeling, belief, legal reasoning, argumentation, dialogue logic, default reasoning, analogy, metareasoning, temporal and procedural reasoning, and many others.
Sentiment analysis and opinion mining is the field of study that analyzes people's opinions, sentiments, evaluations, attitudes, and emotions from written language. It is one of the most active research areas in natural language processing and is also widely studied in data mining, Web mining, and text mining. In fact, this research has spread outside of computer science to the management sciences and social sciences due to its importance to business and society as a whole. The growing importance of sentiment analysis coincides with the growth of social media such as reviews, forum discussions, blogs, micro-blogs, Twitter, and social networks. For the first time in human history, we now have...
This book constitutes the refereed proceedings of the 8th Portuguese Conference on Artificial Intelligence, EPIA '97, held in Coimbra, Portugal, in October 1997. The volume presents 24 revised full papers and 9 revised posters selected from 74 submissions from various countries. Also included are two full invited papers and two abstracts of invited talks. The papers are organized in topical sections on automated reasoning and theorem proving; CBR and machine learning; constraints; intelligent tutoring; knowledge representation; multi-agent systems and DAI; nonmonotonic, qualitative and temporal reasoning, and problem solving.
This book constitutes the refereed proceedings of the Second International Conference on Affective Computing and Intelligent Interaction, ACII 2007. It covers affective facial expression and recognition, affective body expression and recognition, affective speech processing, affective text and dialogue processing, recognizing affect using physiological measures, computational models of emotion and theoretical foundations, and affective sound and music processing.
PRICAI 2000, held in Melbourne, Australia, is the sixth Pacific Rim Interna tional Conference on Artificial Intelligence and is the successor to the five earlier PRICAIs held in Nagoya (Japan), Seoul (Korea), Beijing (China), Cairns (Aus tralia) and Singapore in the years 1990, 1992, 1994, 1996 and 1998 respectively. PRICAI is the leading conference in the Pacific Rim region for the presenta tion of research in Artificial Intelligence, including its applications to problems of social and economic importance. The objectives of PRICAI are: To provide a forum for the introduction and discussion of new research results, concepts and technologies; To provide practising engineers with exposure to ...
"This book covers the cutting-edge aspects of AMI applications, specifically those involving the effective design, realization, and implementation of a comprehensive ambient intelligence in smart environments"--
This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.