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Play. Learn. Innovate
  • Language: en
  • Pages: 274

Play. Learn. Innovate

"The chosen approach allows HS to move into truly original themes and conclusions. In an argument for the importance of social dynamics as key for innovation he elegantly moves beyond the established norms in innovation literature. HS skillfully manages to avoid a dogmatic critique of existing literature, and instead points to the need for diverse and complementary approaches and the need to combine them through more comprehensive and multi-faceted frameworks. In the work the author demonstrates a comprehensive insight into theories of play and games, and also contributes to knowledge by proposing a linking of different discourses that each in their way deal with social dynamics, e.g. institutional theory, social capital theory and the theory of complex responsive processes of relating." The Assessment Committee.

Design and Anthropology
  • Language: en
  • Pages: 375

Design and Anthropology

  • Type: Book
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  • Published: 2016-04-08
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  • Publisher: Routledge

Design and Anthropology challenges conventional thinking regarding the nature of design and creativity, in a way that acknowledges the improvisatory skills and perceptual acuity of people. Combining theoretical investigations and documentation of practice based experiments, it addresses methodological questions concerning the re-conceptualisation of the relation between design and use from both theoretical and practice-based positions. Concerned with what it means to draw 'users' into processes of designing and producing this book emphasises the creativity of design and the emergence of objects in social situations and collaborative endeavours. Organised around the themes of perception and t...

Annual directory through press and advertising
  • Language: de
  • Pages: 1126

Annual directory through press and advertising

  • Type: Book
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  • Published: 2004
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  • Publisher: Unknown

None

Current Catalog
  • Language: en
  • Pages: 1024

Current Catalog

  • Type: Book
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  • Published: Unknown
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  • Publisher: Unknown

First multi-year cumulation covers six years: 1965-70.

National Library of Medicine Current Catalog
  • Language: en
  • Pages: 1032

National Library of Medicine Current Catalog

  • Type: Book
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  • Published: 1990
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  • Publisher: Unknown

None

Die Fassung *T des 'Parzival' Wolframs von Eschenbach
  • Language: de
  • Pages: 565

Die Fassung *T des 'Parzival' Wolframs von Eschenbach

Der Parzival Wolframs von Eschenbach ist der am breitesten überlieferte höfische Roman des deutschsprachigen Mittelalters. Dessen ungeachtet wurde die text- und überlieferungsgeschichtliche Aufarbeitung dieses bedeutenden Werkes stark vernachlässigt. In der vorliegenden Monographie wird versucht, den Stellenwert des Überlieferungszweiges *T unter Berücksichtigung der aktuellen Methodendiskussion um den Fassungsbegriff zu bestimmen. Darüber hinaus werden durch umfassende Textanalysen Einblicke in die inhaltlichen Qualitäten dieser der Forschung bisher nahezu unbekannten Fassung gegeben. Die Arbeit wurde mit dem Zeno Karl Schindler-Preis für Deutsche Literaturwissenschaft ausgezeichnet.

Human-Food Interaction
  • Language: en
  • Pages: 187

Human-Food Interaction

  • Type: Book
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  • Published: Unknown
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  • Publisher: Unknown

Human-Food Interaction offers a first of its kind overview of research in this fascinating interdisciplinary field and will be of interest to students and researchers working in many areas of Human-Computer Interaction.

Adressbuch Wuppertal
  • Language: de
  • Pages: 1312

Adressbuch Wuppertal

  • Type: Book
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  • Published: 1931
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  • Publisher: Unknown

None

How Games Move Us
  • Language: en
  • Pages: 187

How Games Move Us

  • Type: Book
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  • Published: 2017-10-27
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  • Publisher: MIT Press

An engaging examination of how video game design creates strong and positive emotional experiences for players—with examples from Journey, Train, Little Big Planet, and more. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games can actually play a powerful role in creating empathy and other strong, positive...