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This book constitutes the refereed proceedings of the 15th Pacific Rim Conference on Multimedia, PCM 2014, held in Kuching, Malaysia, in December 2014. The 35 revised full papers and 6 short papers presented were carefully reviewed and selected from 84 submissions. The papers cover a wide range of topics in the area of multimedia content analysis, multimedia signal processing and communications, and multimedia applications and services. They have been organized into topical sections on video coding, annotation, image and photo, applications, people, image analysis and processing under extra help, nearest neighbor, neural networks, and audio. Also included are sections with best papers and posters and demonstrations.
The proceeding is a collection of research papers presented at the 11th International Conference on Robotics, Vision, Signal Processing & Power Applications (RoViSP 2021). The theme of RoViSP 2021 “Enhancing Research and Innovation through the Fourth Industrial Revolution (IR 4.0)” served as a platform for researchers, scientists, engineers, academicians as well as industrial professionals from all around the globe to present and exchange their research findings and development activities through oral presentations. The book covers various topics of interest, including: Robotics, Control, Mechatronics and Automation Telecommunication Systems and Applications Electronic Design and Applications Vision, Image and Signal Processing Electrical Power, Energy and Industrial Applications Computer and Information Technology Biomedical Engineering and Applications Intelligent Systems Internet-of-things Mechatronics Mobile Technology
The term ?software visualisation? refers to the graphical display of characteristics and behaviour of all aspects of software: design and analysis methods, systems, programs and algorithms. The purpose of this book is to collect and compare different experiences of software visualisation both from fundamental and applied viewpoints.The book is divided into four parts, covering important aspects of software visualisation. Part 1 covers a survey on existing software visualisation tools and environments, the strategies for making a software visualisation system language independent, and program animation for C language. Part 2 presents topics and techniques on graph drawing, which supports efficient and aesthetically pleasing visualisation. Some recently developed graph drawing systems and techniques used are described. Part 3 discusses visual programming concepts and techniques for supporting parallel and heterogeneous distributed programming. Part 4 includes several case studies of software visualisation, concentrating on the broader field of software engineering ranging from software metrics to reverse engineering.
This is the first handbook to cover comprehensively both software engineering and knowledge engineering - two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.
This is the first handbook to cover comprehensively both software engineering and knowledge engineering -- two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.
The two volume set LNCS 4351 and LNCS 4352 constitutes the refereed proceedings of the 13th International Multimedia Modeling Conference, MMM 2007, held in Singapore in January 2007. Based on rigorous reviewing, the program committee selected 123 carefully revised full papers of the main technical sessions and 33 revised full papers of four special sessions from a total of 392 submissions for presentation in two volumes.
This book constitutes the proceedings of the 14th Pacific-Rim Conference on Multimedia, PCM 2013, held in Nanjing, China, in December 2013. The 30 revised full papers and 27 poster papers presented were carefully reviewed and selected from 153 submissions. The papers cover a wide range of topics in the area of multimedia content analysis, multimedia signal processing and communications and multimedia applications and services.
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