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People Over Property
  • Language: en

People Over Property

  • Type: Book
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  • Published: 2024-02-29
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  • Publisher: Unknown

Tired of the hype and highlight reels of real estate investing? People Over Property empowers the reader to heal a wounded industry that is plagued with greed. After selfishly chasing properties but leaving people behind in his own business, Ian Lemke explains how we don't have to leave our core values and beliefs at the door as we sit at the closing table. People Over Property is perfect if you are: * Ready to invest in real estate but don't know where to start. * Disciplined in setting goals, developing a plan of action, and making steady progress. * Creative, flexible, and willing to adjust your strategy based on the circumstances. The real asset in real estate is not the property - it's ...

The Cutting Edge of Nordic Larp
  • Language: en
  • Pages: 200

The Cutting Edge of Nordic Larp

  • Type: Book
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  • Published: 2014-04-01
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  • Publisher: Knutpunkt

Official book of Knutpunkt 2014. Published in conjunc- tion with the Knutpunkt 2014 conference.

An Introduction to Fantasy
  • Language: en
  • Pages: 481

An Introduction to Fantasy

A vibrant introduction to Fantasy that explores its uses, processes, traditions, manifestations across media, stakeholders and communities.

Encyclopedia of Weird Westerns
  • Language: en
  • Pages: 320

Encyclopedia of Weird Westerns

  • Type: Book
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  • Published: 2016-03-09
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  • Publisher: McFarland

From automatons to zombies, many elements of fantasy and science fiction have been cross-pollinated with the Western movie genre. In its second edition, this encyclopedia of the Weird Western includes many new entries covering film, television, animation, novels, pulp fiction, short stories, comic books, graphic novels and video and role-playing games. Categories include Weird, Weird Menace, Science Fiction, Space, Steampunk and Romance Westerns.

Role-Playing Games of Japan
  • Language: en
  • Pages: 314

Role-Playing Games of Japan

This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.

Analog Game Studies: Volume II
  • Language: en
  • Pages: 264

Analog Game Studies: Volume II

  • Type: Book
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  • Published: 2017-05-05
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  • Publisher: Lulu.com

Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.

The Routledge Handbook of Role-Playing Game Studies
  • Language: en
  • Pages: 588

The Routledge Handbook of Role-Playing Game Studies

This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies,...

Laws of Night
  • Language: en
  • Pages: 148

Laws of Night

Clans, bloodlines, disciplines, character creation, derangements, influences, merits, flaws, paths, archetypes, abilities, FAQs. Everything you need to be a vampire. It's in here. All of it.

Cthulhu Awakens: The Age Roleplaying Game of the Weird Century
  • Language: en

Cthulhu Awakens: The Age Roleplaying Game of the Weird Century

Cthulhu Awakens brings cosmic horror and the Cthulhu Mythos to Green Ronin's popular AGE System. This complete RPG reimagines and expands the Mythos beyond the biases of the original stories, creating a setting designed specifically for roleplaying eldritch adventures. Delve into the secrets of the Weird Century. Follow aliens and cults through wars, the broken atom, the rise of digital and genetic technologies, and the horrors of social media. Contend with Deep One cults, Yithian agents, and terrifying revelations from across the globe--and within your dreams. If you've played any AGE game (Blue Rose, The Expanse, Fantasy AGE, or Modern AGE), you already know the basics. Cthulhu Awakens customizes the system with the effects of horror and Alienation, eldritch workings, psychic powers, strange artifacts, mystic tomes, and more. The game also includes Mythos horrors and ready-made NPCs for the Game Master, and two complete adventures. All you need are character sheets, 3 six-sided dice, and friends ready for weird stories. In Cthulhu Awakens, anyone can stand against the darkness

Changeling
  • Language: en

Changeling

The second edition of this book, featuring a clarified and expanded setting and cosmology, as well as completely new and revised rules, while still remaining compatible with the first edition and the rest of the Storyteller games.