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Max Horvat,our anti-hero ex scientist cum free lance reporter manages to escape the torture masters in a communist jail to find himself in the West all at sea. He signs up for a South African gold mine working underground. A mine accident where he renders capably first help saves life of a Polish mining engineer Adam Malik,later to become Dr Malik and one of the leading gold explorer geologists in Africa. War once more breaks out in the Balkans. Mark's homeland Croatia is being invaded by its arch enemy Serbia. Threatening the ultimate disaster,Max with his younger brother volunteer with many others to fight. They are thrown into the worst of it. Defence of the city of Vukovar. He is one of ...
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Assist Our Song combines accessible teaching about the theology and shape of worship with essential information about the forms of music used, including congregational hymns, songs, canticles and psalm chant, and music performed by choirs and musicians. It explores the range of resources available, how to extend repertoire, blending the old with the new, changing patterns of church life, and other practical issues. Its aims are the heightening of the profile of music within the church, increasing the skills and understanding on the part of musicians and choirs, assisting leaders of worship and empowering congregations to see themselves also as ‘ministers of music’ It offers practical assistance for the ‘delivery’ of music – choosing music, making the most of choirs and working with musicians. It will be welcomed by all who lead, provide or curate music in worship, as well as clergy and ordinands who lack musical expertise or confidence.
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An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogam...
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Issues for Jan. 1954-Aug. 1955 include a section: Metal finishing abstracts, later issued separately.