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Vergil's Aeneid and nationalism in Italian metal -- Eternal defiance : Celtic identity and the classical past in heavy metal -- Screaming ancient Greek hymns : the case of Kawir and the Greek black metal scene -- Cassandra's plight : gender, genre, and historical concepts of femininity in goth and power metal -- Heavy metal Dido : Heimdall's Ballad of the Queen -- A metal monstrum : Ex Deos Caligula -- Occult and pulp visions of Greece and Rome in heavy metal -- When the land was milk and honey and magic was strong and true : Edward Said, ancient Egypt, and heavy metal -- Coda : some trends in metal's use of classical antiquity.
Receptions of Greek and Roman Antiquity in East Asia is an interdisciplinary, collaborative, and global effort to examine the receptions of the Western Classical tradition in a cross-cultural context. The inclusion of modern East Asia in Classical reception studies not only allows scholars in the field to expand the scope of their scholarly inquiries but will also become a vital step toward transcending the meaning of Greco-Roman tradition into a common legacy for all of human society.
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ign...
Many study the reception of Classical Antiquity today. But why, how and from what conceptual or disciplinary frame? A number of selected representative chapters on these questions illustrate the remarkable diversity and vitality of Classical Receptions Studies and set the agenda for future research.
This volume tackles the role of smell, under-explored in relation to the other senses, in the modern rejection, reappraisal and idealisation of antiquity. Among the senses olfaction in particular has often been overlooked in classical reception studies due to its evanescent nature, which makes this sense difficult to apprehend in its past instantiations. And yet, the smells associated with a given figure or social group convey a rich imagery which in turn connotes specific values: perfumes, scents and foul odours both reflect and mould the ways in which a society thinks or acts. Smells also help to distinguish between male and female, citizens and strangers, and play an important role during...
In a time of acute crisis when our societies face a complex series of challenges (race, gender, inclusivity, changing pedagogical needs and a global pandemic) we urgently need to re-access the nature of our engagement with the Classical World. This edited collection argues that we need to discover new ways to draw on our discipline and the material it studies to engage in meaningful ways with these new academic and societal challenges. The chapters included in the collection interrogate the very processes of reception and continue the work of destabilising the concept of a pure source text or point of origin. Our aim is to break through the boundaries that still divide our ancient texts and ...
This book investigates the nature of aesthetic experience with the help of ancient material, exploring our responses to both narratives and images.
How do different cultures think about race? In the modern era, racial distinctiveness has been assessed primarily in terms of a person's physical appearance. But it was not always so. As Denise McCoskey shows, the ancient Greeks and Romans did not use skin colour as the basis for categorising ethnic disparity. The colour of one's skin lies at the foundation of racial variability today because it was used during the heyday of European exploration and colonialism to construct a hierarchy of civilizations and then justify slavery and other forms of economic exploitation. Assumptions about race thus have to take into account factors other than mere physiognomy. This is particularly true in relat...
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence ...