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Developing Online Games
  • Language: en
  • Pages: 532

Developing Online Games

  • Type: Book
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  • Published: 2003
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  • Publisher: New Riders

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow other...

Internet Games Directory
  • Language: en
  • Pages: 412

Internet Games Directory

  • Type: Book
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  • Published: 1996
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  • Publisher: Unknown

This book includes descriptions of Web sites where readers can find the hottest online real-time games, in addition to how-to and strategy guides, non-real-time, proprietary, e-mail and listserv games.

Networking and Online Games
  • Language: en
  • Pages: 232

Networking and Online Games

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and ho...

Games Online For Dummies?
  • Language: en
  • Pages: 388

Games Online For Dummies?

  • Type: Book
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  • Published: 1998-10-01
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  • Publisher: For Dummies

"An invaluable resource for novice and experienced gamers alike." — Sid Meier, Creator of Civilization Save $$$! See Inside for Coupons! Find, Play, and Win the Best Games on the Internet! Feel like taking the wheel of an Indy race car? Commanding your forces against the evil empire? Or simply grabbing a cue and hitting the old electronic ball? Trust gaming expert John Kaufeld to take you straight to the best online games. With direct links to the hottest games on the Net and a wealth of gaming tips — including advice on which games you may not want your kids playing — Games Online For Dummies® takes you on an exciting tour of the Wild Net Yonder. Inside, find helpful advice on how to...

Playing Games Online
  • Language: en
  • Pages: 26

Playing Games Online

Examines online gaming, including the necessary software and hardware, types of games, and cyberbullying.

Online Gaming in Context
  • Language: en
  • Pages: 335

Online Gaming in Context

  • Type: Book
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  • Published: 2013-03-01
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  • Publisher: Routledge

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays fro...

Game Programming Patterns
  • Language: en
  • Pages: 353

Game Programming Patterns

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Internet Games for Dummies
  • Language: en
  • Pages: 338

Internet Games for Dummies

  • Type: Book
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  • Published: 1997
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  • Publisher: For Dummies

A large increase in the development of games on the Internet available to sample, play and download has occurred in 1997 - there are "cities" to go to where people can play or converse about game play. This book shows how, and also includes information to determine whether games are X-rated or not.

Innovation and Strategy of Online Games
  • Language: en
  • Pages: 241

Innovation and Strategy of Online Games

This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.

Play Between Worlds
  • Language: en
  • Pages: 206

Play Between Worlds

  • Type: Book
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  • Published: 2009-02-13
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  • Publisher: MIT Press

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a...