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"Using both historical and contemporary examples, this publication traces the complex relationships between art, technology, and science, focusing on technological and artistic media from the nineteenth century to the present day." "The interplay of technological invention and artistic innovation requires a variety of methods, ranging from the fine arts and cultural studies to the history of science and media archaeology. Among the key themes, which the contributions examine from a variety of perspectives, are: the status of technology as a shared feature of or "boundary object" between art and science; the conflicts among ethical, aesthetic, and economic values in the system of art versus that of technology; the paradox that inventions are regarded as achievements of individual geniuses but can actually only be made and successfully applied if they have been sanctioned by the sociohistorical zeitgeist."--BOOK JACKET.
Humans have created visual representations of the world since the dawn of man. While early painting and sculpture was often rudimentary, the history of visual art is characterized by rapid evolution; todays artists use high-tech tools to share their vision. Inventions in the Visual Arts: From Cave Paintings to CAD provides a closer look at the development of cave paintings, sculptures, sketch books, cameras, and computer-aided design software. These inventions have surprising links to one another, which the book outlines in chronological order, and have forever changed the landscape of artand beyond.
Chinese edition of The art of invention:The Creative Process of Discovery and Design by Steven J. Paley. In Traditional Chinese. Distributed by Tsai Fong Books, Inc.
The history of animated cartoons has for decades been dominated by the accomplishments of Walt Disney, giving the impression that he invented the medium. In reality, it was the work of several pioneers. Max Fleischer--inventor of the Rotoscope technique of tracing animation frame by frame over live-action footage--was one of the most prominent. By the 1930s, Fleischer and Disney were the leading producers of animated films but took opposite approaches. Where Disney reflected a Midwestern sentimentality, Fleischer presented a sophisticated urban attitude with elements of German Expressionism and organic progression. In contrast to Disney's naturalistic animation, Fleischer's violated physical laws, supporting his maxim: "If it can be done in real life, it isn't animation." As a result, Fleischer's cartoons were rough rather than refined, commercial rather than consciously artistic--yet attained a distinctive artistry through Fleischer's innovations. This book covers his life and work and the history of the studio that bore his name, with previously unpublished artwork and photographs.
The measurement of the significance and 'impact' of research is absolutely paramount in today's academic world - as evidenced by the recent introductions of research assessment exercises in the UK, Australia, Hong Kong and New Zealand. Material Inventions: Applying Creative Arts Research offers new and original ways of conceptualizing impact and innovation in creative arts research. This important book demonstrates how artistic research is capable of solving real-life problems and presenting transforming accounts of the world. What are the inventions and innovations of artistic research? What are the interdisciplinary applications of practice-led research methodologies and outcomes? In what ...
The history and traditions of a culture live in its artifacts. When youngsters craft their own simple versions of scarab stones from Egypt, Greek bread dough coins, and Peruvian silver wind chimes, they will begin to understand and appreciate the geography, lives, and cultures of people all over the globe
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The power of design to create a life worth living even in a refugee camp: designs, inventions, and artworks from the Azraq Refugee Camp in Jordan. This book shows how, even in the most difficult conditions--forced displacement, trauma, and struggle--design can help create a life worth living. Design to Live documents designs, inventions, and artworks created by Syrian refugees living in the Azraq Refugee Camp in Jordan. Through these ingenious and creative innovations--including the vertical garden, an arrangement necessitated by regulations that forbid planting in the ground; a front hall, fashioned to protect privacy; a baby swing made from recycled desks; and a chess set carved from a bro...