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Film Genres in Hungarian and Romanian Cinema: History, Theory, and Reception discusses how the Hungarian and Romanian film industries show signs of becoming a regional hub within the Eastern European canon, a process occasionally facilitated by the cultural overlap through the historical province of Transylvania. Andrea Virginás employs a film historical overview to merge the study of small national cinemas with film genre theory and cultural theory and posits that Hollywood-originated classical film genres have been important fields of reference for the development of these Eastern European cinemas. Furthermore, Virginás argues that Hungarian and Romanian genre films demonstrate a valid evolution within the given genre’s standards, and thus need to be incorporated into the global discourse on this subject. Scholars of film studies, Eastern European studies, cultural studies, and history will find this book particularly useful.
A compendium of one hundred sources, preceded by a short author’s bio and an introduction, this volume offers an English language selection of the most representative texts on feminism and women’s rights from East Central Europe between the end of the Second World War and the early 1990s. While communist era is the primary focus, the interwar years and the post-1989 transition period also receive attention. All texts are new translations from the original. The book is organised around themes instead of countries; the similarities and differences between nations are nevertheless pointed out. The editors consider women not only in their local context, but also in conjunction with other sys...
“A stellar representative of the New Romanian Cinema, Radu Jude also belongs to a select group of politically-minded East European filmmakers who have taken as their subject the nature of the media and the circulation of images (Vertov and Eisenstein, Dušan Makavejev, the Ukrainian documentari- an Sergei Loznitsa). For that reason, Andrei Gorzo and Veronica Lazăr’s Beyond the New Romanian Cinema: Romanian Culture, History, and the Films of Radu Jude is both welcome and essential.” / J. Hoberman, author of The Red Atlantis: Communist Culture in the Absence of Communism “Beyond the New Romanian Cinema: Romanian Culture, History, and the Films of Radu Jude delivers what it promises in...
Covering more than 40 films made since 2001 -- including "The Death of Mr Lǎzǎrescu, " "The Paper Will Be Blue, " and "Beyond the Hills" -- this pioneering collection is the first to contextualize New Romanian Cinema aesthetically, theoretically and historically. The book examines its approach to national and gender identity, and its unique convergence of ethics and aesthetics. With thorough bibliographic and filmographic references, and a comprehensive historical overview, the anthology is a systematic guide to New Romanian Cinema as a consolidated movement, highlighting its potential as arich interdisciplinary field of study.
Arthouse Crime Scenes is the first book to address the relationship between art cinema and crime, contributing to the study of both categories. Case studies are provided of works by celebrated filmmakers including Lucretia Martell, Kleber Mendonça Filho, Bong Joon Ho, Nuri Bilge Ceylan, Hirokazu Koreeda, Jia Zhangke, Andrey Zvyagintsez and Lee Chang-dong. How is crime represented in art cinema? And how can this be understood in the context of global sociopolitical and film-industrial trends? Arthouse crime scenes draw on variable combinations of elements associated with art cinema and crime genres. Crime might be shown or lurk only at the edges. It might be left unresolved or unexplained. C...
Most films rely on a script developed in pre-production. Yet beginning in the 1950s and continuing through the recent mumblecore movement, key independent filmmakers have broken with the traditional screenplay. Instead, they have turned to new approaches to scripting that allow for more complex characterization and shift the emphasis from the page to performance. In Rewriting Indie Cinema, J. J. Murphy explores these alternative forms of scripting and how they have shaped American film from the 1950s to the present. He traces a strain of indie cinema that used improvisation and psychodrama, a therapeutic form of improvised acting based on a performer’s own life experiences. Murphy begins i...
Istoria filmului românesc (1897-2017) Cea mai tânără dintre arte, la acest hotar de vremi, a acumulat – şi în spaţii româneşti – mai bine de un veac de existenţă şi se pregăteşte pentru veacurile viitoare. Din bogata documentaţie avută la îndemână, am selectat, aşadar, nu numai din considerente formale (fiind imposibil de strâns între coperţile unei asemenea cărţi, documentaţia a zeci şi zeci de volume), ci, în primul rând, din considerente de fond, cele mai importante evenimente şi momente petrecute pe spirala evolutivă, cu urcușuri şi coborâşuri, cu lumini şi umbre, a filmului românesc. Am utilizat cu precădere fişele propriului meu curs de istori...
Dieses Buch stellt 25 rumänische Filme in Einzelportraits vor, als erste deutschsprachige Publikation dieses Zuschnitts. Sie vermittelt den Reiz des rumänischen Kinos, macht neugierig darauf, erläutert Kontexte und lädt ein zu cinéphilem Lesen, zum Entdecken und Kennenlernen. Die Auswahl der vorgestellten Filme beschreibt mehr als ein Jahrhundert rumänischer Filmkunst. Sie besteht vor allem aus Spielfilmen, schließt jedoch auch die dokumentarische Gattung ein. Jeder Text kann für sich gelesen werden, doch ebenso als Chronologie ab 1912. Sie behandelt die die 1940er-Jahre sowie Ioan Popescu-Gopo (1923–1989) und die Arbeiten ab den 1970ern und 1980ern von Pintilie bis Demian, von Dan...
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced – i.e., in which forms and formats and through which channels we talk (and write) about games – as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?