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Technologische Fortschritte in der Computergrafik, dem dreidimensionalen Scannen und in Motion-Tracking-Technologien haben zu einem erhöhten Einsatz von Selbst-Avataren in immersiven virtuellen Realitäten (VR) beigetragen. Selbst-Avatare werden zum Beispiel in den Bereichen Visualisierung und Simulation, aber auch in klinischen Anwendungen oder für Unterhaltungszwecke eingesetzt. Deshalb ist es wichtig neue Erkenntnisse über die Wahrnehmung des eigenen Körpers, des Selbst-Avatars und der räumlichen Wahrnehmung des Benutzers zu gewinnen, sowie den Einfluss des Selbst-Avatars auf die räumliche Wahrnehmung in der virtuellen Welt zu untersuchen. Mit Hilfe von moderner VR-Technologie habe ich untersucht wie Veränderungen des Selbst-Avatars die Wahrnehmung des eigenen Körpers und des Raumes verändern. Die Ergebnisse zeigen, dass Selbst-Avatare nicht genau die gleichen Dimensionen wie der Körper des Benutzers haben müssen, damit sich der Benutzer mit seinem Selbst-Avatar identifizieren kann.
Humans always wanted to go faster and higher than their own legs could carry them. This led them to invent numerous types of vehicles to move fast over land, water and air. As training how to handle such vehicles and testing new developments can be dangerous and costly, vehicle motion simulators were invented. Motion-based simulators in particular, combine visual and physical motion cues to provide occupants with a feeling of being in the real vehicle. While visual cues are generally not limited in amplitude, physical cues certainly are, due to the limited simulator motion space. A motion cueing algorithm (MCA) is used to map the vehicle motions onto the simulator motion space. This mapping ...
Our body is central to what we define as our self. The mental representation of our physical appearance, often called body image, can have a great influence on our psychological health. Given the increase in body mass index worldwide and the societal pressure to conform to body ideals, it is important to gain a better understanding of the nature of body representations and factors that play a role in body size estimation tasks. This doctoral thesis takes a multifaceted approach for investigating the role of different visual cues in the estimation of own body size and shape by using a variety of experimental methods and novel state-of-the-art computer graphics methods. Two visual cues were considered: visual perspective and identity cues in the visual appearance of a body (shape, and color-information), as well as their interactions with own body size and gender. High ecological validity was achieved by testing body size estimation in natural settings, when looking into a mirror, and by generating biometrically plausible virtual bodies based on 3D body scans and statistical body models, and simulating real-world scenarios in immersive virtual reality.
This volume presents a line of original experimental studies on the bodily self, investigating where people locate themselves in their bodies and how accurate they are at localizing their body parts. So far, it was not well known whether people locate themselves in one or more specific regions of their bodies. On the other hand, some systematic distortions in indicating bodily locations were already documented. In the present studies, participants were therefore asked to indicate their self-locations, as well as the locations of several of their body parts, using a self-directed, first-person perspective pointing paradigm in various virtual reality (VR) setups (different head-mounted display...
Until recently, experimental philosophy has been associated with the questionnaire-based study of intuitions. This volume brings together established and emerging research leaders from several areas of experimental philosophy to explore how new empirical methods from the behavioural sciences and digital humanities can contribute to philosophical debates. Each chapter offers an accessible overview of these exciting innovations, demonstrating their application in a key area of philosophy and discussing their strengths and limitations. Methods covered include eye tracking, virtual reality technology, neuroimaging, statistical learning and experimental economics as well as corpus linguistics, visualisation techniques and data and text mining. The volume explores their use in moral philosophy and moral psychology, epistemology, philosophy of science, metaphysics, philosophy of language, philosophy of mind and the history of ideas. Methodological Advances in Experimental Philosophy is essential reading for undergraduates, graduate students and researchers working in experimental philosophy.
This book is intended both as supplementary reading for courses and as a practical guidebook for individuals and programs interested in reducing prejudice and improving intergroup relations. It provides the only comprehensive review and compilation of techniques of improving intergroup relations. There's a huge amount of literature on the causes and nature of prejudice, reflecting great interest in the topic, but the literature on prejudice reduction is more scattered, spread across a range of theoretical and applied sources. This book brings these literatures together with an emphasis on helping to elucidate what works and why.
Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.
This manual presents an evidence-based focal psychodynamic approach for the outpatient treatment of adults with anorexia nervosa, which has been shown to produce lasting changes for patients. The reader first gains a thorough understanding of the general models and theories of anorexia nervosa. The book then describes in detail a three-phase treatment using focal psychodynamic psychotherapy. It provides extensive hands-on tips, including precise assessment of psychodynamic themes and structures using the Operationalized Psychodynamic Diagnosis (OPD) system, real-life case studies, and clinical pearls. Clinicians also learn how to identify and treat typical ego structural deficits in the areas of affect experience and differentiation, impulse control, self-worth regulation, and body perception. Detailed case vignettes provide deepened insight into the therapeutic process. A final chapter explores the extensive empirical studies on which this manual is based, in particular the renowned multicenter ANTOP study. Printable tools in the appendices can be used in daily practice. This book is of interest to clinical psychologists, psychotherapists, psychiatrists, counselors, and students.
In this volume, originally published in 1978, the authors survey the historical and contemporary research literature pertaining to two-dimensional visual-geometric illusions. They bring together much of the known data, summarising and evaluating theories that have been offered to explain these phenomena. Coren and Girgus provide a new conceptual framework that suggest that visual illusions are not unitary phenomena. Within this framework, illusions do not represent a breakdown in normal perceptual processing. Rather, it is proposed that each illusion is produced by a number of mechanisms operating at different levels in the visual information processing system. The book contains an extensive collection of illusion figures. It will be essential reading for all of those concerned with vision and visual perception, since it integrates the study of illusions into the main body of psychological and perceptual theories at the time.
In recent years, there has been a growing interest in the potential role that digital technologies can play in promoting well-being. Smartphones, wearable devices, virtual/augmented reality, social media, and the internet provide a wealth of useful tools and resources to support psychological interventions that facilitate positive emotions, resilience, personal growth, creativity, and social connectedness. Understanding the full extent of this potential, however, requires an interdisciplinary approach that integrates the scientific principles of well-being into the design of e-experiences that foster positive change. This book provides an overview of recent advances and future challenges in ...