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Lean Architecture
  • Language: en
  • Pages: 391

Lean Architecture

More and more Agile projects are seeking architectural roots as they struggle with complexity and scale - and they're seeking lightweight ways to do it Still seeking? In this book the authors help you to find your own path Taking cues from Lean development, they can help steer your project toward practices with longstanding track records Up-front architecture? Sure. You can deliver an architecture as code that compiles and that concretely guides development without bogging it down in a mass of documents and guesses about the implementation Documentation? Even a whiteboard diagram, or a CRC card, is documentation: the goal isn't to avoid documentation, but to document just the right things in just the right amount Process? This all works within the frameworks of Scrum, XP, and other Agile approaches

A Scrum Book
  • Language: en
  • Pages: 698

A Scrum Book

Building a successful product usually involves teams of people, and many choose the Scrum approach to aid in creating products that deliver the highest possible value. Implementing Scrum gives teams a collection of powerful ideas they can assemble to fit their needs and meet their goals. The ninety-four patterns contained within are elaborated nuggets of insight into Scrum’s building blocks, how they work, and how to use them. They offer novices a roadmap for starting from scratch, yet they help intermediate practitioners fine-tune or fortify their Scrum implementations. Experienced practitioners can use the patterns and supporting explanations to get a better understanding of how the...

Pattern Languages of Program Design
  • Language: en
  • Pages: 578

Pattern Languages of Program Design

  • Type: Book
  • -
  • Published: 1995
  • -
  • Publisher: Unknown

None

Pattern Languages of Program Design 5
  • Language: en
  • Pages: 622

Pattern Languages of Program Design 5

The long awaited fifth volume in a collection of key practices for pattern languages and design.

Clean Code
  • Language: en
  • Pages: 464

Clean Code

Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship. Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer–but only if you work at it. What kind of work will you be doing? You’ll be readi...

97 Things Every Java Programmer Should Know
  • Language: en
  • Pages: 268

97 Things Every Java Programmer Should Know

If you want to push your Java skills to the next level, this book provides expert advice from Java leaders and practitioners. You’ll be encouraged to look at problems in new ways, take broader responsibility for your work, stretch yourself by learning new techniques, and become as good at the entire craft of development as you possibly can. Edited by Kevlin Henney and Trisha Gee, 97 Things Every Java Programmer Should Know reflects lifetimes of experience writing Java software and living with the process of software development. Great programmers share their collected wisdom to help you rethink Java practices, whether working with legacy code or incorporating changes since Java 8. A few of the 97 things you should know: "Behavior Is Easy, State Is Hard"—Edson Yanaga “Learn Java Idioms and Cache in Your Brain”—Jeanne Boyarsky “Java Programming from a JVM Performance Perspective”—Monica Beckwith "Garbage Collection Is Your Friend"—Holly K Cummins “Java's Unspeakable Types”—Ben Evans "The Rebirth of Java"—Sander Mak “Do You Know What Time It Is?”—Christin Gorman

The Patterns Handbook
  • Language: en
  • Pages: 574

The Patterns Handbook

This book contains seminal articles and essays that illustrate the growing importance of patterns in application development.

Making Software
  • Language: en
  • Pages: 624

Making Software

Many claims are made about how certain tools, technologies, and practices improve software development. But which claims are verifiable, and which are merely wishful thinking? In this book, leading thinkers such as Steve McConnell, Barry Boehm, and Barbara Kitchenham offer essays that uncover the truth and unmask myths commonly held among the software development community. Their insights may surprise you. Are some programmers really ten times more productive than others? Does writing tests first help you develop better code faster? Can code metrics predict the number of bugs in a piece of software? Do design patterns actually make better software? What effect does personality have on pair p...

Working Effectively with Legacy Code
  • Language: en
  • Pages: 457

Working Effectively with Legacy Code

Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy s...

Agile Software Architecture
  • Language: en
  • Pages: 58

Agile Software Architecture

We find surprisingly strong parallels in a playful comparison of the progression of thought in the architecture of the built world and its namesake in software. While some architectural progression in both fields owes to fashion, much more of it owes to learning—in both the field of design and collective human endeavor. We have been working on a paradigm called DCI (Data, Context, and Interaction) that places the human experiences of design and use of programs equally at center stage. It brings software design out of the technology-laced modern school of the 1980s into a postmodern era that places human experience at the center. DCI offers a vision of computers and people being mutually alive in the sense of Christopher Alexander’s great design. DCI opens a dialog contrasting metaphors of collective human reasoning and Kay’s vision of object computation, as well as a dialog between the schools of design in the built world and in software.