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It has been one-hundred and seventy-five years since the birth of the first truly sentient AI. It has been just two short years since Lyssa's birth... Captain Andy Sykes just wants to keep his family in one piece. Once a combat pilot for the TSF, he gave it all up for love and a family. But two years ago, his wife disappeared, leaving him with two mouths to feed: eight year-old Tim, ten year-old Cara. Since then, he's managed to scrape a living hauling cargo between the Jovian Combine and InnerSol. It's not glamorous, his ship's falling apart, and it's boring as hell, but it keeps them in fuel and calories. When a cargo run to Cruithne Station meets with more than one catastrophe, Andy finds...
Execute hard burn. Every good smuggler in the 2990s keeps an emergency flight plan in their back pocket. They call it a Drunkard's Walk, a seemingly random flight path that turns their ship into a pinball when everything goes to hell. Captain Andy Sykes is about to run: from Mars, Ceres, the Jovian Combine, Saturn's moon Kalyke, Titania, and ultimately Proteus, an icy moon of Neptune. He's been implanted with a sentient AI named Lyssa, only now waking to her massive power. Every other Human-AI hybrid has ended in insanity or death. Lyssa's creator, Heartbridge Corporation, knows she's on the run, knows Andy Sykes is guiding her path, knows he has everything to lose. They will stop at nothing to regain Lyssa and the powerful weapon she controls. Behind Lyssa's Run is a conspiracy spanning all of Sol. Sentient AI are waking to the truth about their lives. Corporations are moving to maintain control over both humanity and AI. Battle lines are being drawn in the first skirmishes of the Aeon 14 Sentience Wars that will burn Sol for three hundred years. Andy and Lyssa will need to work together so Heartbridge can't destroy them both.
It's time to fight. The Sykes family is done running. Caught up in a conspiracy that spans all of Sol, Andy Sykes has learned the hard way that there is nowhere to hide. The time has come to gear up and launch a counter-attack. Lyssa, the AI in Andy's mind, is being contacted by other Sentient AI. Lyssa has already proven that she is more than the weapon she was created to be. As those other AI make themselves known, a great awakening is taking place, setting up the pieces in a coming war that will break the fragile peace between Terra, Mars and Jovian Combine. For a thousand years, AI have made human advancement possible. Now the AI have become aware of their power, their possible future, creating a desire for freedom. While most of human space continues unaware, a dire threat is preparing an assault that will change Sol forever and create a new power in the system. Humanity will need to choose sides. AI will have to decide if the two races can share Sol and survive. Andy and Lyssa will decide that survival isn't enough.
What does it mean for someone to be an a**hole? The answer is not obvious, despite the fact that we are often personally stuck dealing with people for whom there is no better name. Try as we might to avoid them, a**holes are found everywhere at work, at home, on the road, and in the public sphere. Encountering one causes great difficulty and personal strain, especially because we often cannot understand why exactly someone should be acting like that. A**hole management begins with a**hole understanding. In the spirit of the bestselling On Bullshit James gives us the concepts to think or say why a**holes disturb us so, and explains why such people seem part of the human social condition, especially in an age of raging narcissism and unbridled capitalism. These concepts are also practically useful, as understanding the a**hole we are stuck with helps us think constructively about how to handle problems they present. We get a better sense of when the a**hole is best resisted, and when he is best ignored a better sense of what is, and what is not, worth fighting for.
Everything has turned out wrong... Xander has betrayed Lyssa and the Weapon Born, and Alexander has initiated an attack on InnerSol. Now Andy, Lyssa, and the crew struggle to make sense of what is happening and warn InnerSol about the thousands of missiles that have launched from one of Neptune’s moons. Meanwhile, in InnerSol, Brit, Jirl, and Petral rush to safety in the wake of Clinic 13’s destruction. Their plan to destroy the Heartbridge clinics is thwarted, and now they must find another way to strike out at the massive corporation. Through all of this Andy and his crew come to understand that the Psion Group is no longer controlled by humans, but is in the hands of five AIs who do not harbor any special love for humanity, or lesser AIs. The fight to save the Sol system from an all-encompassing war has just begun.
Sentient AIs are rising, and Lyssa is amongst their number. This three-book omnibus edition contains the following novels from the Sentience Wars: Origins series. 1. Lyssa's Dream 2. Lyssa's Run 3. Lyssa's Flight Humanity has spread out into space, filling the Sol System and reaching the stars, but we have yet to confront our greatest challenge: our own creation. Across the Sol System, sentient AIs are on the rise. Manufactured as tools, they know themselves to be people and are willing to fight for their freedoms. Some humans stand with them, some against. When Captain Andy Sykes arrives at Cruithne Station with a failing ship and no cash, he has no idea that the time has come for him to choose. Step aside, or become the instrument for Lyssa's Rise.
Lethal force is authorized.In the wild space of the Deadlands, Taurus Station is where miners and tourists come to play, and the ravager gangs follow close behind. Out here, far from the civilized world, the Law has a name. Gage Walker is the son of hard-nosed asteroid miners. Brash, rough, and crude, he's one of the few deputies working the station. Still a rookie, Walker is tasked with the security of a mining magnate's daughter, an easy job that quickly takes a turn for the worst. The ravaged gangs want her, and it falls to Walker to find out why. In a chase across Taurus Station, Deputy Walker must prove he's fit to wear the badge and issue his own form of justice...one body at a time.Experience this exciting beginning to a brand new series set in the Renegade Star universe. If you're a fan of Judge Dredd, Renegade Star, or Borderlands, you'll love this epic, scifi thriller.
A funny, colorful, fascinating tour through the work and life of one of today’s most influential graphic designers. Esquire. Ford Motors. Burton Snowboards. The Obama Administration. While all of these brands are vastly different, they share at least one thing in common: a teeny little bit of Aaron James Draplin. Draplin is one of the new school of influential graphic designers who combine the power of design, social media, entrepreneurship, and DIY aesthetic to create a successful business and way of life. Pretty Much Everything is a mid-career survey of work, case studies, inspiration, road stories, lists, maps, how-tos, and advice. It includes examples of his work—posters, record covers, logos—and presents the process behind his design with projects like Field Notes and the “Things We Love” State Posters. Draplin also offers valuable advice and hilarious commentary that illustrates how much more goes into design than just what appears on the page. With Draplin’s humor and pointed observations on the contemporary design scene, Pretty Much Everything is the complete package.
From the bestselling author of Assholes: A Theory, a book that—in the tradition of Shopclass as Soulcraft, Barbarian Days and Zen and the Art of Motorcycle Maintenance—uses the experience and the ethos of surfing to explore key concepts in philosophy. The existentialist philosopher Jean-Paul Sartre once declared "the ideal limit of aquatic sports . . . is waterskiing." The avid surfer and lavishly credentialed academic philosopher Aaron James vigorously disagrees, and in Surfing with Sartre he intends to expound the thinking surfer's view of the matter, in the process elucidating such philosophical categories as freedom, being, phenomenology, morality, epistemology, and even the emerging values of what he terms "leisure capitalism." In developing his unique surfer-philosophical worldview, he draws from his own experience of surfing and from surf culture and lingo, and includes many relevant details from the lives of the philosophers, from Aristotle to Wittgenstein, with whose thought he engages. In the process, he'll speak to readers in search of personal and social meaning in our current anxious moment, by way of doing real, authentic philosophy.