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The Principles and Processes of Interactive Design
  • Language: en
  • Pages: 249

The Principles and Processes of Interactive Design

This much anticipated second edition of The Principles and Processes of Interactive Design is aimed at new designers and creatives from across the design and media disciplines who want to learn the fundamentals of designing for user experience and user interface (UX/UI) projects. The blurring of boundaries between disciplines is leading to a new breed of hybrid designers and creative practitioners who are fusing different discipline perspectives, principles and processes to support their new practices. It is these shared principles and processes that this book explores, including: the fundamentals of design research and UX development classic visual design topics such as colour, image, layou...

The Principles and Processes of Interactive Design
  • Language: en
  • Pages: 208

The Principles and Processes of Interactive Design

The Principles & Processes of Interactive Design is aimed at new designers from across the design and media disciplines who want to learn the fundamentals of designing for interactive media. This book is intended both as a primer and companion guide on how to research, plan and design for increasingly prevalent interactive projects. With clear and practical guidance on how to successfully present your ideas and concepts, Jamie Steane introduces you to user-based design, research and development, digital image and typography, interactive formats, and screen-based grids and layout. Using a raft of inspirational examples from a diverse range of leading international creatives and award-winning ...

Interaction Design
  • Language: en
  • Pages: 224

Interaction Design

Interaction Design explores common pitfalls, effective workflows and innovative development techniques in contemporary interaction design by tracking projects from initial idea to the critical and commercial reception of the finished project. The book is divided into six chapters, each focusing on different aspects of the interaction design industry. Exploring design projects from around the world, the authors include examples of the processes and creative decisions behind: – Apps, games and websites – Responsive branding – Complex, large-scale services – Interactive museum installations – Targeted promotions – Digital products which influence real-world situations Each case study includes behind-the-scenes development design work, interviews with key creatives and workshop projects to help you start implementing the techniques and working practices discussed in your own interaction design projects. From immersive tourist experiences, to apps which make day-to-day life easier, the detailed coverage of the design process shows how strategists, creatives and technologists are working with interactive technologies to create the engaging projects of the future.

Life and how to Live it
  • Language: en
  • Pages: 23

Life and how to Live it

Writing successful novels about music or bands is a notoriously difficult thing to do, and something that rarely succeeds. Step forward Daniel Mayhew to prove the exception to the rule with his debut, which tells the tale of Serpico, the band formed by flatmates, Reilly and Jacob, and the adventure that ensues when Reilly takes a week off work sick, and binging on cheap alcohol, writes what could just turn out to be the best album of all time.

Imagination + Technology
  • Language: en
  • Pages: 148

Imagination + Technology

Imagination is highly valued and sought-after, yet elusive and ill-defined. Definitions range from narrowly cognitive accounts to those which endow imagination with world-making powers. Imagination underpins our ability to speculate about the future and to re-experience the past. The everyday functioning of society relies on being able to imagine the perspectives of others; and our sense of who we are depends on the stories our imaginations create. Our soaring imaginations have taken us to the moon and allowed Einstein to race a light beam. Unsurprisingly, imagination underlies every aspect of human-computer interaction, from the earliest conceptual sketches, through the realistic possibilit...

Video Games
  • Language: en
  • Pages: 209

Video Games

A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.

Fifteen Minutes
  • Language: en
  • Pages: 251

Fifteen Minutes

In a world obsessed with celebrity culture do the best stories belong to ordinary people? A tramp wanders through New York on the day John Lennon is shot; a doctor remembers a Muhammad Ali fight from his childhood; a mother’s Harry Potter obsession follows the death of her child. Intentionally or not, celebrities past, present and future assert their influence over the lives of us all. Addressing this very modern phenomenon, these stories offer an unflinchingly honest and thought-provoking picture of the world in which we live. Fifteen Minutes is a short story collection about fame, presented through the extraordinary eyes of unabashedly ordinary characters.

Data-driven Graphic Design
  • Language: en
  • Pages: 201

Data-driven Graphic Design

Digital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed...

Critical Fabulations
  • Language: en
  • Pages: 213

Critical Fabulations

  • Type: Book
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  • Published: 2018-07-17
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  • Publisher: MIT Press

A proposal to redefine design in a way that not only challenges the field's dominant paradigms but also changes the practice of design itself. In Critical Fabulations, Daniela Rosner proposes redefining design as investigative and activist, personal and culturally situated, responsive and responsible. Challenging the field's dominant paradigms and reinterpreting its history, Rosner wants to change the way we historicize the practice, reworking it from the inside. Focusing on the development of computational systems, she takes on powerful narratives of innovation and technology shaped by the professional expertise that has become integral to the field's mounting status within the new industri...

Computational Techniques in Neuroscience
  • Language: en
  • Pages: 243

Computational Techniques in Neuroscience

  • Type: Book
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  • Published: 2023-11-14
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  • Publisher: CRC Press

The text discusses the techniques of deep learning and machine learning in the field of neuroscience, engineering approaches to study the brain structure and dynamics, convolutional networks for fast, energy-efficient neuromorphic computing, and reinforcement learning in feedback control. It showcases case studies in neural data analysis. Features: Focuses on neuron modeling, development, and direction of neural circuits to explain perception, behavior, and biologically inspired intelligent agents for decision making Showcases important aspects such as human behavior prediction using smart technologies and understanding the modeling of nervous systems Discusses nature-inspired algorithms suc...