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Interaction Design and Children
  • Language: en
  • Pages: 129

Interaction Design and Children

Interaction Design and Children surveys the research on children's cognitive and motor development, safety issues related to technologies and design methodologies and principles. It also provides an overview of current research trends in the field of interaction design and children and identifies challenges for future research.

Key Words Reading Scheme
  • Language: en

Key Words Reading Scheme

  • Type: Book
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  • Published: 1967-10
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  • Publisher: Unknown

Using the embossed cover gatefold which features several monster fur/skin patterns, children can bring the colouring pages to life

Skeptical Linguistic Essays
  • Language: en
  • Pages: 421

Skeptical Linguistic Essays

This volume consists of an introduction and two groups of essays by Paul M. Postal, each with a connecting theme. The first, positive group of papers, contains five previously unpublished studies of English syntax. These include a long study of so-called "locative inversion," two investigations related to raising to non-subject status, an argument for the existence of a hitherto ignored nominal grammatical category and a study of vulgar negative polarity items. Each investigation of specific English details is argued to have significant theoretical consequences. The second, negative group of papers, contains seven essays each of which seeks to show that aspects of contemporary linguistic act...

Reading Achievement, Grade 1
  • Language: en
  • Pages: 98

Reading Achievement, Grade 1

Reinforce reading skills for students in grade 1 with Reading Achievement. This 96-page workbook helps students build high-level thinking. Each passage uses vibrant, age-appropriate language so that students feel confident completing the reinforcement activities. The book features more than 200 questions, 70 reproducible activity pages, 4 pretests in standardized test format, a ready-to-use scoring box on each page, and answer keys.

Creativity and HCI: From Experience to Design in Education
  • Language: en
  • Pages: 234

Creativity and HCI: From Experience to Design in Education

  • Type: Book
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  • Published: 2008-11-24
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  • Publisher: Springer

International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing. For more information about the 300 other books in the IFIP series, please visit www.springer.com.

Serious Games, Interaction, and Simulation
  • Language: en
  • Pages: 147

Serious Games, Interaction, and Simulation

  • Type: Book
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  • Published: 2016-03-24
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  • Publisher: Springer

This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015. The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications.

10th European Conference on Games Based Learning
  • Language: en
  • Pages: 1041
Perspectives on HCI Research with Teenagers
  • Language: en
  • Pages: 284

Perspectives on HCI Research with Teenagers

  • Type: Book
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  • Published: 2016-08-03
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  • Publisher: Springer

Teen Computer Interaction is concerned with the design, evaluation and implementation of technologies for teenagers and with the study of major phenomena surrounding them. It aims to give special consideration to the unique development issues and diversity of this particular user group. Teenagers are possibly the most diverse, dynamic and technologically-aware user group. Working with teenagers can enable researchers to gather valuable insights and opportunities to inform the design and implementation of new technologies. Researchers have now begun to acknowledge that Teen Computer Interaction is a specialised area of HCI and this book brings together some of the best work in this field to-d...

American Motorcyclist
  • Language: en
  • Pages: 52

American Motorcyclist

  • Type: Magazine
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  • Published: 1989-09
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  • Publisher: Unknown

American Motorcyclist magazine, the official journal of the American Motorcyclist Associaton, tells the stories of the people who make motorcycling the sport that it is. It's available monthly to AMA members. Become a part of the largest, most diverse and most enthusiastic group of riders in the country by visiting our website or calling 800-AMA-JOIN.

Fun and Games
  • Language: en
  • Pages: 214

Fun and Games

  • Type: Book
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  • Published: 2008-10-08
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  • Publisher: Springer

The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sci...