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Draw, colour and sticker your very own superhero comic books! Make your superheroes - or even yourself - the stars of each super adventure! The book contains 10 exciting 8-page comics to draw, colour and complete. Each adventure has super story prompts to start you off - and the rest is up to you! You can even pull them out, put them together and give them to your friends to read. Also includes sections on how to create and draw your superheroes and supervillains, and over 100 fantastic stickers to add to your stories.
The Congressional Record is the official record of the proceedings and debates of the United States Congress. It is published daily when Congress is in session. The Congressional Record began publication in 1873. Debates for sessions prior to 1873 are recorded in The Debates and Proceedings in the Congress of the United States (1789-1824), the Register of Debates in Congress (1824-1837), and the Congressional Globe (1833-1873)
BAM! POW! SNAP! This simple and fun card game based on Jason Ford's brilliant superheroes and dastardly villains is a must for all superhero fans. With the cards divided equally and held face down, players turn over their top cards into a pile in the middle. When players turn over matching superheroes or villains, the first player to shout 'SNAP!' wins all the cards in the middle. The winner is the first player to collect all the cards. Suitable for two or more players. Contains 52 cards, featuring 13 different superheroes and villains in matching sets of 4.
Save the day every day with the Superhero Playset! In a cunning carousel format, this compact book opens up to reveal three super scenes - the awesome cityscape, the fearsome Fire Ice Caves, and the evil villain's Laboratory of Doom - and 12 superheroes, sidekicks, supercars and evil masterminds to populate them. Fantastically illustrated by artistic superhero Jason Ford, this playset contains everything you need to create and play out your own superhero stories.
Aspects is the great John M. Ford's last novel, unpublished in his lifetime. It is a fantasy novel unlike any other, filled with politics and manners, swords and sorcerous machine guns, ancient empires and the onward march of progress. The master author's lost work is finally here. A forbidden romance. Magic running rampant. A monarchy coming to an end. The world is changing, and with it a nation begins the process of dismantling the royal family and building a democracy in their place. A delicate and dangerous task, which sparks political intrigue in the halls of Parliament and power struggles that draw in the nobility, Archmages, and idealists alike . . . even before the Gods choose to meddle, in favour of old hierarchies. Against this backdrop of political turmoil comes the powerful story of two lovers torn apart by the fragile new system . . . and a lost woman, overlooked in the power struggles, striving to find the help she needs to control her own powers. 'The best writer in America, bar none' Robert Jordan 'A great writer who is really f*ck*ng brilliant' Neil Gaiman
Human beings experience a world of objects: bounded entities that occupy space and persist through time. Our actions are directed toward objects, and our language describes objects. We categorize objects into kinds that have different typical properties and behaviors. We regard some kinds of objects – each other, for example – as animate agents capable of independent experience and action, while we regard other kinds of objects as inert. We re-identify objects, immediately and without conscious deliberation, after days or even years of non-observation, and often following changes in the features, locations, or contexts of the objects being re-identified. Comparative, developmental and ad...
This monograph provides an introduction to field-theoretic simulations in classical soft matter and Bose quantum fluids. The method represents a new class of molecular computer simulation in which continuous fields, rather than particle coordinates, are sampled and evolved. Field-theoretic simulations are capable of analysing the properties of systems that are challenging for traditional simulation techniques, including dense phases of high molecular weight polymers, self-assembling fluids, and quantum fluids at finite temperature. The monograph details analytical methods for converting classical and quantum many-body problems to equilibrium field theory models with a molecular basis. Numerical methods are described that enable efficient, accurate, and scalable simulations of such models on modern computer hardware, including graphics processing units (GPUs). Extensions to non-equilibrium systems are discussed, along with an introduction to advanced field-theoretic simulation techniques including free energy estimation, alternative ensembles, coarse-graining, and variable cell methods.