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Created by Richard Carpenter, Catweazle burst onto TV screens in 1970, capturing the hearts of children and adults alike. It starred Geoffrey Bayldon as the eponymous Saxon wizard, who was twice catapulted through time to a 1970s England full of technology that left him bewildered. His companions and mentors in "the new magic" were children, Carrot (Robin Davies) and Cedric (Gary Warren), both of whom he befriended. Tis Magic! Our Memories of Catweazle celebrates the 50th Anniversary of the series with forty brilliant essays in which writers explore how Catweazle has touched their lives. Extensively illustrated, it boasts a foreword by Harriet Whitehouse, daughter of Catweazle's creator, and an afterword by Venetia Davies, wife of Robin Davies. Today, Catweazle is regarded as one of the very best British children's television series. It remains well-loved and boasts a close-knit fan community brought together by the Official Catweazle Fan Club, which benefits from sales of this book.
The Avengers was a revolutionary series that always playfully twisted perceptions, pushed the boundaries of its genre and defied those who wished to pigeonhole it. The team behind The Avengers never forgot its primary objective was to entertain. And entertain it certainly did, inspiring successive generations to welcome The Avengers into their hearts. Right from its foreword by pioneering television historian Dave Rogers to its afterword by Jason Whiton of SpyVibe, Avengerworld celebrates the series, its international fandom and its fans. Over the course of more than forty essays, Avengers fans the world over relate how they first encountered the series, how they grew up with it at their sides, made friends, engaged with fandom and were inspired to do extraordinary things. Proceeds from this book will be donated to Champion Chanzige, a charity organisation that exists to improve conditions for underprivileged children at a primary school in Southern Tanzania - and helps them to do extraordinary things too.
The third edition of Investigating Culture: An Experiential Introduction to Anthropology, the highly praised innovative approach to introducing aspects of cultural anthropology to students, features a series of revisions, updates, and new material. Offers a refreshing alternative to introductory anthropology texts by challenging students to think in new ways and apply cultural learnings to their own lives Chapters explore key anthropological concepts of human culture including: language, the body, food, and time, and provide an array of cultural examples in which to examine them Incorporates new material reflecting the authors’ research in Malawi, New England, and Spain Takes account of the latest information on such topical concerns as nuclear waste, sports injuries, the World Trade Center memorial, the food pyramid, fashion trends, and electronic media Includes student exercises, selected reading and additional suggested readings
For military cartoonists the absurdity of war inspires a laugh-or-cry response and provides an endless source of un-funny amusement. Cartoons by hundreds of artists-at-arms from more than a dozen countries and spanning two centuries are included in this study--the first to consider such a broad range of military comics. War and military life are examined through the inside jokes of the men and women who served. The author analyzes themes of culture, hierarchy, enemies and allies, geography, sexuality, combat, and civilian relations and describes how comics function within a community. A number of artists included were known for their work with Disney, Marvel Comics, the New Yorker and Madison Avenue but many lesser known artists are recognized.
As esports is one of the new and rapidly growing sports programs at the collegiate level, today’s campus leaders are increasingly asked to navigate the complexity of esports. This practical volume helps higher education professionals understand the expanding role of collegiate esports, describing the ecosystem of college esports and the experience for college players, as well as the connections between gaming and career preparation. Chapter authors offer an overview and practical look at the main structures and issues facing collegiate esports programs, athletes, and administrators. Chapters address the needs of the campus gaming community, building gender and racial inclusivity, athlete health, amateurism and the esports athlete, the role of the technology industry, governance, career paths, and coaching. This cutting-edge volume offers information to support campus leaders and practitioners in building and expanding collegiate esports programs in the quickly growing and changing aspects of both online and face-to-face campus communities.
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