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The reader's decisions control the course of an adventure involving a ninja family feud in the mountains of Japan.
This book has adventures for the reader to choose when one finds a satchel filled with over a million dollars.
While in Japan to master the art of aikido, the curse from the ancient sword falls upon you and a friend. What will you do?
You are a skilled fighter in the art of ninjutsu. A fellow ninja has been kidnapped by Japanese gansters. Try to help Saito yourself or choose to let the police handle it.
(Ages 9-12) You are visiting your uncle in California and loving your new surfer life, until your friend Jorge, goes missing. Has Jorge set off on a secret mission to save the ocean from offshore drilling? You must brave the rough waters of Surfer's Cove, sharks, and a notorious surf gang if you hope to find your friend.
The reader's decisions control the course of an adventure in Japan, in which the arrival of a sword in the mail has precipitated a terrible curse.
It's 1942. You are the leader of a team of French Resistance fighters. Your mission: rescue two people whom the Nazis are holding captive in a castle high in the Alps.
Will you find the fabled lamp of Aladdin and live to tell the story?
You are a spy for the Colonists in the Revolutionary War. You've been entrusted with a special task: obtain the British plans and bring them back to General George Washington. But enemy patrols are everywhere.
You have found an old treasure map. With only your trusty dog by your side you set out in search of it. You will need to keep your wits about you and your eyes open, for things are not what they seem.