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Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the ...
Computing Tools for Modeling, Optimization and Simulation reflects the need for preserving the marriage between operations research and computing in order to create more efficient and powerful software tools in the years ahead. The 17 papers included in this volume were carefully selected to cover a wide range of topics related to the interface between operations research and computer science. The volume includes the now perennial applications of rnetaheuristics (such as genetic algorithms, scatter search, and tabu search) as well as research on global optimization, knowledge management, software rnaintainability and object-oriented modeling. These topics reflect the complexity and variety o...
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An invaluable guide to creating successful simulations for teaching and scholarly research
The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, d...
In our increasingly globally interconnected world, understanding and appreciating the sociocultural context within which individuals make their decisions is critical to developing successful partnerships. The collection of chapters in this volume illustrates how advances in information and social media technologies, as well as modeling and simulation tools, combined with the social sciences, can be leveraged to better understand how sociocultural context influences decision making. The chapters in this volume were contributed by leading experts from academia, industry, and government and provide: Insights into cross-cultural decision making based on recent international events, with grounding in an historical context Discussions of cutting-edge modeling techniques used today by professionals across multiple organizations and agencies Descriptions of specific cross-cultural decision making tools designed for use by laypeople and professionals Case studies on the role of cross-cultural decision making grounded in current events and (in many cases) military applications.
Advanced Problem Solving Using MapleTM: Applied Mathematics, Operations Research, Business Analytics, and Decision Analysis applies the mathematical modeling process by formulating, building, solving, analyzing, and criticizing mathematical models. Scenarios are developed within the scope of the problem-solving process. The text focuses on discrete dynamical systems, optimization techniques, single-variable unconstrained optimization and applied problems, and numerical search methods. Additional coverage includes multivariable unconstrained and constrained techniques. Linear algebra techniques to model and solve problems such as the Leontief model, and advanced regression techniques includin...
A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consid...
Provides more than 6,800 research facilities and programs of the U.S. and Canadian federal governments. Listings include e-mail and Web site addresses, and a wealth of descriptive information.
The Duterte administration (2016–22) marked the return of an authoritarian style of rule in the Philippines. It was also accompanied by an economic recovery that was better than many expected, at least until the onset of the COVID-19 pandemic. Both during and following the Duterte period, the country was buffeted by a series of internal and external shocks that called into question the state’s legal and social policy contract with its citizens. This period of “contesting the Philippines” was an intense, normative and practical struggle to shape (or reshape) some of the Philippines’ most critical institutions: the Constitution, the presidency, the Supreme Court and the rule of law, ...