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Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities
  • Language: en
  • Pages: 499

Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities

This two-volume set constitutes the refereed proceedings of the 7th International Conference on Human Aspects of IT for the Aged Population, ITAP 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. ITAP 2021 includes a total of 67 papers; they focus on topics related to designing for and with older users, technology acceptance and user experience of older users, use of social media and games by the aging population, as well as applications supporting health, wellbeing, communication, social participation and everyday activities.

Human Aspects of IT for the Aged Population. Technology Design and Acceptance
  • Language: en
  • Pages: 473

Human Aspects of IT for the Aged Population. Technology Design and Acceptance

This two-volume set constitutes the refereed proceedings of the 7th International Conference on Human Aspects of IT for the Aged Population, ITAP 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. ITAP 2021 includes a total of 67 papers; they focus on topics related to designing for and with older users, technology acceptance and user experience of older users, use of social media and games by the aging population, as well as applications supporting health, wellbeing, communication, social participation and everyday activities.

Lifestyle Sports and Public Policy
  • Language: en
  • Pages: 221

Lifestyle Sports and Public Policy

Lifestyle Sports and Public Policy is the first book to develop a comprehensive understanding of the interplay between lifestyle sports and the public policy environment which frames and regulates them. Drawing on a wide range of lifestyle sports from across the globe, including parkour, skateboarding, mountain biking and climbing, it identifies the critical issues facing practitioners and policymakers as these sports become increasingly popular. Part I examines public sector bodies that provide lifestyle sports opportunities to the public, either through funding partners or by managing facilities themselves. Part II looks at the use of lifestyle sports to promote policy agendas such as improving public health, while Part III considers the impact of public sector regulatory actions on the lifestyle sports industry. Each part contains case studies which investigate a policy issue from the perspective of a different lifestyle sport, including some sports which have traditionally been under-represented such as rodeo and curling. This book is a valuable resource for anyone with an interest in lifestyle sports, leisure studies, sport tourism, leisure management or sport policy.

Videogame Sciences and Arts
  • Language: en
  • Pages: 347

Videogame Sciences and Arts

This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.

Videogame Sciences and Arts
  • Language: en
  • Pages: 282

Videogame Sciences and Arts

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

Ciência da Computação e Docência: Tecnologias Digitais da Informação e Comunicação em Foco
  • Language: pt-BR
  • Pages: 221

Ciência da Computação e Docência: Tecnologias Digitais da Informação e Comunicação em Foco

Este livro reúne produções da área de Ciência da Computação, destacando-se no contexto Educação e Computação, emergindo como cenário produtivo no âmbito mundial. As proposições aqui apresentadas sustentam o caráter da inovação tecnológica em processos educacionais, a partir das Tecnologias Digitais de Informação e Comunicação – TDIC, como produtos para os cenários preocupados com as diferentes e possíveis inter-relações entre educação, trabalho e tecnologia. Os multiespaços pensados e criados, a partir da Ciência da Computação, envolvendo a Docência, são repercutidos nesta obra nas mais diferentes e convergentes perspectivas inovadoras, a saber: i. CondiÃ...

Annaes
  • Language: pt-BR
  • Pages: 302

Annaes

  • Type: Book
  • -
  • Published: 1888
  • -
  • Publisher: Unknown

None

História da literatura brasiliense
  • Language: pt-BR
  • Pages: 450

História da literatura brasiliense

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Anais da Cãamara dos Deputados
  • Language: pt-BR
  • Pages: 950

Anais da Cãamara dos Deputados

  • Type: Book
  • -
  • Published: 1886
  • -
  • Publisher: Unknown

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Anais da Câmara dos Deputados
  • Language: pt-BR
  • Pages: 976

Anais da Câmara dos Deputados

  • Type: Book
  • -
  • Published: 1897
  • -
  • Publisher: Unknown

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