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Surveys the state-of-the-art in combinatorial game theory, that is games not involving chance or hidden information.
This book contains a selection of higher quality and reviewed papers of the 14th Portuguese Conference on Artificial Intelligence, EPIA 2009, held in Aveiro, Portugal, in October 2009. The 55 revised full papers presented were carefully reviewed and selected from a total of 163 submissions. The papers are organized in topical sections on artificial intelligence in transportation and urban mobility (AITUM), artificial life and evolutionary algorithms (ALEA), computational methods in bioinformatics and systems biology (CMBSB), computational logic with applications (COLA), emotional and affective computing (EAC), general artificial intelligence (GAI), intelligent robotics (IROBOT), knowledge discovery and business intelligence (KDBI), muli-agent systems (MASTA) social simulation and modelling (SSM), text mining and application (TEMA) as well as web and network intelligence (WNI).
This book contains a selection of higher quality and reviewed papers of the 15th Portuguese Conference on Artificial Intelligence, EPIA 2011, held in Lisbon, Portugal, in October 2011. The 50 revised full papers presented were carefully reviewed and selected from a total of 203 submissions. The papers are organized in topical sections on affective computing, ambient intelligence environments, artificial intelligence methodologies for games, artificial intelligence in transportation systems, artificial life evolutionary algorithms, computational logic with applications, general artificial intelligence, intelligent robotics, knowledge discovery and business intelligence, multi-agent systems: theory and applications, social simulation and modeling, text mining and applications, and doctoral symposium on artificial intelligence.
Combinatorial games are the strategy games that people like to play, for example chess, Hex, and Go. They differ from economic games in that there are two players who play alternately with no hidden cards and no dice. These games have a mathematical structure that allows players to analyse them in the abstract. Games of No Chance 4 contains the first comprehensive explorations of misère (last player to move loses) games, extends the theory for some classes of normal-play (last player to move wins) games and extends the analysis for some specific games. It includes a tutorial for the very successful approach to analysing misère impartial games and the first attempt at using it for misère partisan games. Hex and Go are featured, as well as new games: Toppling Dominoes and Maze. Updated versions of Unsolved Problems in Combinatorial Game Theory and the Combinatorial Games Bibliography complete the volume.
Soft computing techniques have reached a significant level of recognition and - ceptance from both the academic and industrial communities. The papers collected in this volume illustrate the depth of the current theoretical research trends and the breadth of the application areas in which soft computing methods are making c- tributions. This volume consists of forty six selected papers presented at the Fourth Inter- tional Conference on Recent Advances in Soft Computing, which was held in N- th th tingham, United Kingdom on 12 and 13 December 2002 at Nottingham Trent University. This volume is organized in five parts. The first four parts address mainly the f- damental and theoretical advanc...
Lava Jato and the Crisis In this controversial and surprising book: Geopolitics of Intervention, lawyer and political scientist Fernando Augusto Fernandes dismantles the story that Operation Car Wash was (and still is) an unsuspected investigation to combat the crimes of corrupt politicians and prominent corrupt business people. Its primary purpose was to destabilize the PT government, hit the democratic system, destroy national engineering, weaken the oil and gas program, and facilitate the looting of national wealth. All to create the conditions needed for a right-wing liberal government, which ended up resulting in the election of an underdog and the most signifi cant political, economic, social, and health crisis ever experienced by the country.
"This book introduces and explains Higher Order Neural Networks (HONNs) to people working in the fields of computer science and computer engineering, and how to use HONNS in these areas"--Provided by publisher.
The two-volume set LNCS 6593 and 6594 constitutes the refereed proceedings of the 10th International Conference on Adaptive and Natural Computing Algorithms, ICANNGA 2010, held in Ljubljana, Slovenia, in April 2010. The 83 revised full papers presented were carefully reviewed and selected from a total of 144 submissions. The first volume includes 42 papers and a plenary lecture and is organized in topical sections on neural networks and evolutionary computation.
User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.