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Performative Experience Design
  • Language: en
  • Pages: 228

Performative Experience Design

  • Type: Book
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  • Published: 2016-02-25
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  • Publisher: Springer

This book presents a novel framework for understanding and designing performative experiences with digital technologies. It introduces readers to performance theory and practice in the context of HCI and gives a practical and holistic approach for understanding complex interactions with digital technologies at the far end of third-wave HCI. The author presents a step-by-step explanation of the Performative Experience Design methodology, along with a detailed case study of the design process as it was applied to co-located digital photo sharing. Finally, the text offers guidelines for design and a vision of how PED can contribute to an ethical, critical, exploratory, and humane understanding of the ways that we engage meaningfully with digital technology. Researchers, students and practitioners working in this important and evolving field will find this state-of-the-art book a valuable addition to their reading.

Youth Identities, Localities, and Visual Material Culture
  • Language: en
  • Pages: 240

Youth Identities, Localities, and Visual Material Culture

This invaluable addition to Springer’s Explorations of Educational Purpose series is a revelatory ethnographic account of the visual material culture of contemporary youths in North America. The author’s detailed study follows apparently dissimilar groups (black and Latino/a in a New York City after-school club, and white and Indigenous in a small Canadian community) as they inflect their nascent identities with a sophisticated sense of visual material culture in today’s globalized world. It provides detailed proof of how much ethnography can add to what we know about young people’s development, in addition to its potential as a model to explore new and significant avenues in pedagog...

Augmented and Virtual Reality in the Metaverse
  • Language: en
  • Pages: 347

Augmented and Virtual Reality in the Metaverse

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Risk, Participation, and Performance Practice
  • Language: en
  • Pages: 277

Risk, Participation, and Performance Practice

  • Type: Book
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  • Published: 2017-11-17
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  • Publisher: Springer

This book explores a range of contemporary performance practices that engage spectators physically and emotionally through active engagement and critical involvement. It considers how risk has been re-configured, re-presented and re-packaged for new audiences with a thirst for performances that promote, encourage and embrace risky encounters in a variety of forms. The collection brings together established voices on performance and risk research and draws them into conversation with next generation academic-practitioners in a dynamic reappraisal of what it means to risk oneself through the act of making and participating in performance practice. It takes into account the work of other performance scholars for whom risk and precarity are central concerns, but seeks to move the debate forwards in response to a rapidly changing world where risk is higher on the political, economic and cultural agenda than ever before.

Fast Design, Slow Innovation
  • Language: en
  • Pages: 237

Fast Design, Slow Innovation

  • Type: Book
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  • Published: 2015-12-23
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  • Publisher: Springer

As well as updating the manifesto for an audio photography technology and practice, this book addresses issues in design history, the social shaping of technology and the management of innovation. In particular, it reveals the very different timescales over which design and innovation operate, and the way in which design ideas evolve across different research groups, companies and application areas. The capture of photographs with sound is a simple idea, proposed 10 years ago, that has still not become widespread. In this new edition of the seminal 2004 book on Audio photography, the author asks “Why?” A journey through the book’s citations and related commercial products shows conside...

Routledge Encyclopedia of Technology and the Humanities
  • Language: en
  • Pages: 538

Routledge Encyclopedia of Technology and the Humanities

Routledge Encyclopedia of Technology and the Humanities is a pioneer attempt to introduce a wide range of disciplines in the emerging field of techno-humanities to the English-reading world. This book covers topics such as archaeology, cultural heritage, design, fashion, linguistics, music, philosophy, and translation. It has 20 chapters, contributed by 26 local and international scholars. Each chapter has its own theme and addresses issues of significant interest in the respective disciplines. References are provided at the end of each chapter for further exploration into the literature of the relevant areas. To facilitate an easy reading of the information presented in this volume, chapters have been arranged according to the alphabetical order of the topics covered. This Encyclopedia will appeal to researchers and professionals in the field of technology and the humanities, and can be used by undergraduate and graduate students studying the humanities.

Multidisciplinary Aspects of Design
  • Language: en
  • Pages: 784

Multidisciplinary Aspects of Design

This open access book gathers the contributions from the Design! OPEN International Conference, held in Parma, Italy in May 2022. The conference explored the multidisciplinary aspects of design starting from its dimensions: objects (design as focused on the object, on its functional and symbolic dimension, and at the same time on the object as a tool for representing cultures), processes (the designer’s self-reflective moment which is focused on the analysis and on the definition of processes in various contexts, spanning innovation, social engagement, reflection on emergencies or forecasting), experiences (design as a theoretical and practical strategy aimed at facilitating experiential interactions among people, people and objects or environments), and narratives (making history, representing through different media, archiving, narrating, and exhibiting design). The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.

Truth, Dare or Promise
  • Language: en
  • Pages: 215

Truth, Dare or Promise

  • Categories: Art

Truth, Dare or Promise: Art and Documentary Revisited reflects on the ways that artists and filmmakers address the innovations and limitations of producing and exhibiting their work. Ranging from community collaboration to individual interpretation, and from gallery installation to cinematic screening, exploring the differences and overlaps between definitions and methodologies. With an international reach, including contributors who are both practitioners and theorists, this book maps out developments in art and documentary, covering themes that include explorations of personal experience and representations of the past, while examining interactive galleries and the cinematic space.

Creative Simulations
  • Language: en
  • Pages: 207

Creative Simulations

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The Arts and Computational Culture: Real and Virtual Worlds
  • Language: en
  • Pages: 750

The Arts and Computational Culture: Real and Virtual Worlds

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