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This original book is a wide-ranging, radical and highly innovative critique of the prevailing orthodoxies within industrial relations and human resource management. It covers: central problems in industrial relations the mobilization theory of collective action the growth of non-union workplaces and the prospects and desirability of a new labour-management social partnership an historical account of worker collectivism, organization and militancy and state or employer counter mobilization a critique of postmodernism and accounts of the end of the labour movement Containing a detailed examination of the evolution of industrial relations, it argues that the area is often under-theorized and influenced by the policy agenda of the state or employers, and will prove informative reading for students of industrial relations.
We are crossing a new frontier in the evolution of computing and entering the era of cognitive systems. The victory of IBMÕs Watson on the television quiz show Jeopardy! revealed how scientists and engineers at IBM and elsewhere are pushing the boundaries of science and technology to create machines that sense, learn, reason, and interact with people in new ways to provide insight and advice. In Smart Machines, John E. Kelly III, director of IBM Research, and Steve Hamm, a writer at IBM and a former business and technology journalist, introduce the fascinating world of Òcognitive systemsÓ to general audiences and provide a window into the future of computing. Cognitive systems promise to ...
Are you . . . A dragon with indigestion? A blob with a cold? A yeti with a sore foot? Then book an appointment with the MONSTER DOCTOR. No THING too small, no creature too big! Ozzy is just an ordinary human boy – until he gets a job at the monster doctor's surgery! He's now spending his summer helping the doctor cure her strange and wonderful monster-patients, and he has to find a way to help her save the surgery . . . The first in a howlingly hilarious series of monster adventures written and illustrated by John Kelly that will have you laughing your head off . . . literally. Don't miss Ozzy's next adventure in The Monster Doctor: Revolting Rescue!
The 4th edition integrates history, current data and trends, a variety of conceptual approaches, critical perspectives to stimulate discussion, and pays full attention to the kinds of things that people do, along with where and how they do them. The primary aim of this book is to bring the reader into an engagement with both the known and the unknown about the human phenomenon we call LEISURE.
This book provides a concise introduction to formal logic. It prepares the reader for the analysis and application of logic techniques in computing. The text's practical approach develops the skills needed to apply logic in a wide range of computer science disciplines.
First published in 1987. Following an introductory chapter on the nature of theory and the outline of the book, there are eight chapters on the explanatory approaches, or models, employed in this dialectical analysis of the leisure industry. These models focus on particular elements of leisure: experience, decision, development, identities, interaction, institutions, political forces, and human definitions. With a new preface to the re-issue by the author, this title will be of great interest to students of Sociology and Leisure Studies.
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