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Scotland
  • Language: en
  • Pages: 238

Scotland

  • Type: Book
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  • Published: 1874
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  • Publisher: Unknown

None

Prize Essays and Transactions
  • Language: en
  • Pages: 706

Prize Essays and Transactions

  • Type: Book
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  • Published: 1887
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  • Publisher: Unknown

None

Accounts and Papers of the House of Commons
  • Language: en
  • Pages: 530

Accounts and Papers of the House of Commons

  • Type: Book
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  • Published: 1877
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  • Publisher: Unknown

None

Calendar
  • Language: en
  • Pages: 600

Calendar

  • Type: Book
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  • Published: 1897
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  • Publisher: Unknown

None

The Virtual Worlds Handbook: How to Use Second LifeĀ® and Other 3D Virtual Environments
  • Language: en
  • Pages: 553

The Virtual Worlds Handbook: How to Use Second LifeĀ® and Other 3D Virtual Environments

Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.

Cultural Perspectives of Video Games: From Desiger to Player
  • Language: en
  • Pages: 207

Cultural Perspectives of Video Games: From Desiger to Player

  • Type: Book
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  • Published: 2020-09-25
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  • Publisher: BRILL

Understanding that video games are a fundamentally human creation, in this volume international scholars, designers, developers, and most importantly gamers, share with us their common connection though video game culture.

Gaming and Cognition: Theories and Practice from the Learning Sciences
  • Language: en
  • Pages: 431

Gaming and Cognition: Theories and Practice from the Learning Sciences

  • Type: Book
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  • Published: 2010-05-31
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  • Publisher: IGI Global

"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

War Isn't Hell, It's Entertainment
  • Language: en
  • Pages: 293

War Isn't Hell, It's Entertainment

  • Type: Book
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  • Published: 2009-03-05
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  • Publisher: McFarland

Real war is a cruel theater of death, yet it is also an exciting narrative exploited for national, political and commercial purposes and turned into numerous films, television shows, computer games, news stories and reenactment plays. These essays examine the relationship between war, visual media and entertainment from a number of academic perspectives. Key topics include how war is used as an imaginary site to stage dramas; how boundaries between war, media, and entertainment dissolve as new media alters the formal qualities of representation; how entertainment is used to engage audiences; and what effect products of war and entertainment have on consumers of popular culture.

Games in Libraries
  • Language: en
  • Pages: 498

Games in Libraries

  • Type: Book
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  • Published: 2014-02-01
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  • Publisher: McFarland

Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.