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Computer Graphics Programming in OpenGL with C++
  • Language: en
  • Pages: 693

Computer Graphics Programming in OpenGL with C++

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader ...

Official Register
  • Language: en
  • Pages: 652

Official Register

  • Type: Book
  • -
  • Published: 1879
  • -
  • Publisher: Unknown

None

Official Register of the United States
  • Language: en
  • Pages: 646

Official Register of the United States

  • Type: Book
  • -
  • Published: 1879
  • -
  • Publisher: Unknown

None

Annual Report of the Commissioner of Patents to the Secretary of Commerce for the Fiscal Year Ended ...
  • Language: en
  • Pages: 676
Official Register of the United States
  • Language: en
  • Pages: 984

Official Register of the United States

  • Type: Book
  • -
  • Published: 1878
  • -
  • Publisher: Unknown

None

Computer Graphics Programming in OpenGL with Java
  • Language: en
  • Pages: 643

Computer Graphics Programming in OpenGL with Java

This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern O...

Annual Report
  • Language: en
  • Pages: 660

Annual Report

  • Type: Book
  • -
  • Published: 1885
  • -
  • Publisher: Unknown

None

School of Music Programs
  • Language: en
  • Pages: 834

School of Music Programs

  • Type: Book
  • -
  • Published: 1976
  • -
  • Publisher: Unknown

None

Register of Commissioned and Warrant Officers of the United States Naval Reserve
  • Language: en
  • Pages: 998

Register of Commissioned and Warrant Officers of the United States Naval Reserve

  • Type: Book
  • -
  • Published: Unknown
  • -
  • Publisher: Unknown

None

House documents
  • Language: en
  • Pages: 670

House documents

  • Type: Book
  • -
  • Published: 1885
  • -
  • Publisher: Unknown

None