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Most chess puzzle books put you in an artificial situation: you are told a combination exists, what the theme is and what you are required to achieve. This one is different. In a real game, a player may sometimes need to find a combination. On the other hand he may have to reject a tactical idea and simply find a good positional move. His task is to find the right move, whatever it may be. The 300 puzzles in this book put you precisely in that situation. Spectacular ideas abound in these positions, but it is for you to decide whether to go in for them, or whether you would be falling into a trap. If you need them, there are hints to help you on your way. The book ends with a series of tests to measure your skills against those of other players. For this new edition, John Nunn, a top-class grandmaster and a solving world champion, has added 50 new puzzles (with hints and detailed solutions) to test your skills to the full. For ease of following, extra diagrams have been added to the solutions throughout. Overall the book is 60 per cent bigger than the first edition.
Starting with the very basics, this book tells you everything you need to know to become a successful chess-player. No prior knowledge is assumed. The reader learns step-by-step, with each new point illustrated by clear examples. By the end of the book, the reader will be fully ready to take on opponents across the board, or on the Internet, and start winning.
Following on from his successful books Understanding Chess Endgames and Understanding Chess Middlegames, John Nunn fleshes out the theory by showing how World Champion Emanuel Lasker handled a wide variety of practical situations. We see how Lasker's play, which his opponents found so unfathomable, was based on logic, extreme pragmatism and a deep understanding of how chess-players think. - Covers topics not usually considered, such as queenless middlegames and manoeuvring - Dissects strategic issues including piece activity, pawn-structure and bishop vs knight - Looks at psychological aspects of chess, such as choosing lines which are most uncomfortable for the opponent - Discusses how to h...
This book teaches basic tactical ideas such as the fork, pin, and discovered attack, and introduces general ideas such as elimination, immobilization and compulsion. A basic knowledge of simple tactics will enable a novice to start winning games, by giving checkmate or capturing material. As the player progresses, his tactical arsenal will broaden, and he will start to play sacrifices and combinations, and develop a deeper understanding of the game. Players who fail to study tactics systematically tend to suffer from tactical blind-spots that plague them throughout their playing career, and thus they fail to realize their full potential.
The three-times World Chess Solving Champion distils the most useful middlegame concepts and knowledge into 100 lessons that everyone can understand. Following on from his successful Understanding Chess Endgames, John Nunn turns his attention to the middlegame - the phase of the chess battle where most games are decided, yet the one that has received the least systematic treatment from chess writers. With the outstanding clarity for which he is famous, Nunn breaks down complex problems into bite-sized pieces. In the case of attacking play, we are shown how to decide where to attack, and the specific methods that can be used to pursue the enemy king. Positional play is described in terms of t...
"A chess Olympic Gold Medal winner explains how you can dramatically improve your chess results"--Cover.
One of the world's foremost chess writers provides everything you need to know about chess endgames! Assuming no specialized endgame knowledge, John Nunn presents 100 key endgame concepts, and explains how they are used to win games or save difficult positions. He covers all the main types of endgames and typical thinking methods, and so equips readers with all the skills needed to excel in this vital phase of the game up to good club level and beyond. The endgame is the stage of the game where precision is most important, and where errors are punished most drastically. It is also deceptive: many endgame positions look too simple to require prior knowledge, but yet contain fiendish concealed...
"A top-class grandmaster explains step-by-step how chess games are won"--Cover
Everyone knows they should work on their endgame play. So many hard-earned advantages are squandered in 'simple' endings... But it's tough finding a way to study endings that doesn't send you to sleep and that helps you actually remember and apply what you have learnt. "While endgame theory books are helpful, active participation by the reader is a great aid to learning. I hope that this book of endgame exercises will encourage readers to put their brains in high gear, both to test themselves and to learn more about the endgame. I have spent several months selecting the 444 exercises in this book from what was initially a much larger collection." - John Nunn All major types of endgame are co...