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The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen
TheArti?cialLifetermappearedmorethan20yearsagoinasmallcornerofNew Mexico, USA. Since then the area has developed dramatically, many researchers joining enthusiastically and research groups sprouting everywhere. This frenetic activity led to the emergence of several strands that are now established ?elds in themselves. We are now reaching a stage that one may describe as maturer: with more rigour, more benchmarks, more results, more stringent acceptance criteria, more applications, in brief, more sound science. This, which is the n- ural path of all new areas, comes at a price, however. A certain enthusiasm, a certain adventurousness from the early years is fading and may have been lost on th...
This volume contains papers presented at the DIMACS workshop on Specification of Parallel Algorithms, held in May 1994 at Princeton University. The goal of the workshop was to bring together some of the best researchers in parallel languages, algorithms, and systems to present and discuss recent developments in their areas of expertise. Among the topics discussed were new specification techniques for concurrent and distributed systems, behavioral and operational specification techniques, new parallel language and system abstractions, novel concurrent architectures and systems, large-scale parallel systems, specification tools and environments, and proof techniques for concurrent systems.
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