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This book presents different techniques and methodologies used to improve the intelligent decision-making process and increase the likelihood of success in companies of different sectors such as Financial Services, Education, Supply Chain, Energy Systems, Health Services, and others. The book contains and consolidates innovative and high-quality research contributions regarding the implementation of techniques and methodologies applied in different sectors. The scope is to disseminate current trends knowledge in the implementation of artificial intelligence techniques and methodologies in different fields such as: Logistics, Software Development, Big Data, Internet of Things, Simulation, among others. The book contents are useful for Ph.D. researchers, Ph.D. students, master and undergraduate students of different areas such as Industrial Engineering, Computer Science, Information Systems, Data Analytics, and others.
This book constitutes the refereed proceedings of the 4th International Conference on Geometric Modeling and Processing, GMP 2006, held in Pittsburgh, PA, USA in July 2006. The 36 revised full papers and 21 revised short papers presented were carefully reviewed and selected from a total of 84 submissions. All current issues in the area of geometric modeling and processing are addressed and the impact in such areas as computer graphics, computer vision, machining, robotics, and scientific visualization is shown. The papers are organized in topical sections on shape reconstruction, curves and surfaces, geometric processing, shape deformation, shape description, shape recognition, geometric modeling, subdivision surfaces, and engineering applications.
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This book constitutes the thoroughly refereed post-conference proceedings of the First International Workshop on Higher Education Learning Methodologies and Technologies Online, HELMeTO 2019, held in Novedrate, Italy, in June 2019. The 15 revised full papers and 2 short papers presented were carefully reviewed and selected from a total of 39 submissions. The papers are organized in topical sections on online pedagogy and learning methodologies; learning technologies, data analytics and educational big data mining as well as their applications; the challenge of online sport and exercise sciences university programs.
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Educational Technology is the right couple to a radical innovation. Thanks to the appropriate technology in the right context with the best fit to the target audience, education can be drastically improved, meaning a better performance, competence achievement, match with the user’s expectations and with the market needs. Serious games, Virtual reality, Augmented reality, Remote labs, Online learning, Blockchain, Mobile learning and many other key technologies allow for a better explanation of so many subjects, and even more: for a complete student involvement and a full teacher engagement into the educational system. Technology gives another angle to the same content, provides the user with a personalised experience and pushes the limits of knowledge a little further, every time. This book presents a number of radical innovations through technology, from experienced cases studies, to be replicated and inspired by; a powerful resource handbook for cutting-edge education.