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Sandbox Meets Hexcrawl Meets Epic Storyline. Every millennium, a terrible evil trapped in the heart of the Luna Valley awakens to wipe civilization out -- and the last awakening happened 1,000 years ago.... This time, if the heroes don't stop the evil, more than just the Luna Valley will die. Welcome to The Demonplague, a rocking campaign that will take your players on a wild adventure rife with intrigue, secrets, and grim sword and sorcery action.With equal parts classic adventure, sandbox, hexcrawl, and old-fashioned dungeon crawl, The Demonplague lets you GM with little prep and at the same time offers your players total freedom and choice. Designed For Game MastersNew GMs benefit from a ...
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The first full-scale demonstration of the centrality of the theory of signs to the history of philosophy and a new vantage point from which to review and reinterpret the development of intellectual culture at the threshold of globalization.
WALKING IN THE LIGHT First John One; Five these are the good news that we have heard from him, and we announce it to him; God is light and there is no darkness in him. John One; Nine because he is the true light that came into the world, which illuminates all men. John Eight; Twelve again Jesus spoke to them and said: I am the light of the world, whoever follows me will not walk in darkness, but will find for himself the light of life. John Nine; Five while I am in the world, I am the light of the world. First John One; Six and if we say that we are in communion with him and we walk in darkness, we are liars, and we do not walk in the truth. First John One; Seven, but if we walk in the light...
Discover the explosive third instalment in the Lorien Legacies series by Pittacus Lore, the bestselling author of I AM NUMBER FOUR 'Exhilarating . . . Each book grows more and more cataclysmic and heroic' 5***** Reader Review 'This series is consistently captivating. It makes me shiver to think about it' 5***** Reader Review ______ Until I met John Smith, Number Four, I'd been on the run alone, hiding and fighting to stay alive. Together, we were much more powerful. But it could only last so long before we had to separate to find the others . . . I went to Spain to find Seven, and I found even more, including a tenth member of the Garde who escaped from Lorien alive. Ella is younger than the...
Once Upon a Time... The campaign setting of GrymmWorld brings dark and whimsical fantasy to your gaming table. Offering both Players and Dungeon Masters a new way to experience 5th Edition, the setting alters the core rules to facilitate powerful storytelling that makes you feel like you campaign within an adventurous fairy tale, guided by the enigmatic Narrador. Empowered through a collection of targeted mechanics usable in games beyond even those based in GrymmWorld, the realm of Prometerra awaits questing heroes destined for fate greater than they can yet know. The quests, cultures, and creatures of GrymmWorld stand ready to meet its adventurers in perhaps the greatest story ever told. Don the Narrador's Mask, relive the fairy tales of your childhood, and let your inner muse flourish.
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.
Though the Letters of John appear to be among the simplest books in the New Testament, beneath their superficial simplicity lies a minefield of complexities that have generated difficult debates among Christians over the centuries. This commentary by Colin Kruse provides an excellent exposition of John's letters for teachers and pastors working at all levels of Christian ministry; at the same time it offers students and general readers clear insight into the meaning of these Scriptures for the contemporary Christian life.
Presents a collection of ready-to-use ideas to create computer and video games, with information on game types, storyline creation, character development, weapons and armor, game worlds, obstacles, and goals and rewards.
Research on "following Jesus" has mostly been done in terms of what Jesus' followers ought to do. In this unprecedented study, Kim presents "following Jesus" in John's Gospel through the perspective of what Jesus does for his followers. "Following Jesus" is a journey towards the place where Jesus leads his followers, that is, to a relationship with the Father. It is ultimately participating in the Son's communion with the Father. Jesus, who was in the bosom of the Father, descended from him and ascends to him, taking his followers with him, so that they may be with him where he is with the Father in glory and love. Kim develops this thesis by examining the term akolouthein ("to follow") and correlated motifs in John's Gospel.