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Computer Graphics
  • Language: en
  • Pages: 554

Computer Graphics

  • Type: Book
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  • Published: 2012-04-24
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  • Publisher: CRC Press

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher

Real-Time Shader Programming
  • Language: en
  • Pages: 426

Real-Time Shader Programming

Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.

Introduction to Implicit Surfaces
  • Language: en
  • Pages: 360

Introduction to Implicit Surfaces

Implicit surfaces offer special effects animators, graphic designers, CAD engineers, graphics students, and hobbyists a new range of capabilities for the modeling of complex geometric objects. In contrast to traditional parametric surfaces, implicit surfaces can easily describe smooth, intricate, and articulatable shapes. These powerful yet easily understood surfaces are finding use in a growing number of graphics applications. This comprehensive introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics. + provides a thorough overview of implicit surfaces with a focus on their applications in graphics + explains the best methods for designing, representing, and visualizing implicit surfaces + surveys the latest research With contributions from seven graphics authorities, this innovative guide establishes implicit surfaces as a powerful and practical tool for animation and rendering.

What Every Engineer Should Know About Smart Cities
  • Language: en
  • Pages: 289

What Every Engineer Should Know About Smart Cities

  • Type: Book
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  • Published: 2023-10-03
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  • Publisher: CRC Press

Get ready to be at the forefront of the future of urban development! As cities continue to rapidly grow, the demand for sustainable and efficient infrastructure becomes more urgent. That’s where What Every Engineer Should Know About Smart Cities comes in, offering a comprehensive guide to the concepts and technologies driving the transformation of our cities. Delve into the world of smart cities and discover how information and communication technologies are revolutionizing urban environments. With clear definitions and a focus on real-world applications, this book explores the benefits and challenges of smart cities. It also highlights interdisciplinary topics such as smart buildings, aut...

U.S. Department of Transportation Federal Motor Carrier Safety Administration Register
  • Language: en
  • Pages: 42

U.S. Department of Transportation Federal Motor Carrier Safety Administration Register

  • Type: Book
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  • Published: 2010-06-09
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  • Publisher: Unknown

None

Advanced Graphics Programming Using OpenGL
  • Language: en
  • Pages: 673

Advanced Graphics Programming Using OpenGL

  • Type: Book
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  • Published: 2005-02-17
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  • Publisher: Elsevier

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers...

Understanding Virtual Reality
  • Language: en
  • Pages: 623

Understanding Virtual Reality

Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.

Design and Management of Multimedia Information Systems: Opportunities and Challenges
  • Language: en
  • Pages: 479

Design and Management of Multimedia Information Systems: Opportunities and Challenges

  • Type: Book
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  • Published: 2000-07-01
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  • Publisher: IGI Global

Multimedia technology has the potential to transform end user computing from interactive text and graphics models into something more compatible with the digital and electronic world of the new century. This book aims to help technology professionals gain an understanding and perspective on areas related to multimedia computing and communication, while addressing the major issues and challenges in the design and management of multimedia information systems.

Computer Animation
  • Language: en
  • Pages: 626

Computer Animation

  • Type: Book
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  • Published: 2007-11-01
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  • Publisher: Elsevier

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many ...

Learning Processing
  • Language: en
  • Pages: 472

Learning Processing

The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. ...