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Gameful Second and Foreign Language Teaching and Learning
  • Language: en
  • Pages: 322

Gameful Second and Foreign Language Teaching and Learning

  • Type: Book
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  • Published: 2018-12-30
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  • Publisher: Springer

This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of ver...

The Handbook of Technology and Second Language Teaching and Learning
  • Language: en
  • Pages: 522

The Handbook of Technology and Second Language Teaching and Learning

The Handbook of Technology and Second Language Teaching and Learning presents a comprehensive exploration of the impact of technology on the field of second language learning. The rapidly evolving language-technology interface has propelled dramatic changes in, and increased opportunities for, second language teaching and learning. Its influence has been felt no less keenly in the approaches and methods of assessing learners' language and researching language teaching and learning. Contributions from a team of international scholars make up the Handbook consisting of four parts: language teaching and learning through technology; the technology-pedagogy interface; technology for L2 assessment...

Handbook of Game-Based Learning
  • Language: en
  • Pages: 601

Handbook of Game-Based Learning

  • Type: Book
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  • Published: 2020-02-04
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  • Publisher: MIT Press

A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and acad...

Mediating Discourse Online
  • Language: en
  • Pages: 378

Mediating Discourse Online

Information and communication technology is transforming our notion of literacy. In the study of second language learning, there is an acute need to understand how learners collaborate in mediating discourse online. This edited volume offers essays and research studies that lead us to question the borders between speech and writing, to redefine narrative, to speculate on the consequences of many-to-many communication, and to ponder the ethics of researching online interaction. Using diverse technologies (bulletin boards, course management systems, chats, instant messaging, online gaming) and situated in different cultural environments, the studies explore intercultural notions of identity, voice, and collaboration. Although the studies come from varying theoretical perspectives, they point, as a whole, to insights to be gained from an ecological approach to studying how people make discourse online. The volume will especially benefit researchers in the digital arena and instructors who must consider how online interaction affects language learning and use.

Crossing Languages to Play with Words
  • Language: en
  • Pages: 364

Crossing Languages to Play with Words

Wordplay involving several linguistic codes is an important modality of ludic language. This volume offers a multidisciplinary approach to the topic, discussing examples from different epochs, genres, and communicative situations. The contributions illustrate the multi-dimensionality, linguistic make-up, and the special interactive potential of wordplay across linguistic and cultural boundaries, including the challenging practice of translation.

The Routledge Handbook of Language Learning and Technology
  • Language: en
  • Pages: 597

The Routledge Handbook of Language Learning and Technology

  • Type: Book
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  • Published: 2016-02-26
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  • Publisher: Routledge

The exponential growth and development of modern technologies in all sectors has made it increasingly difficult for students, teachers and teacher educators to know which technologies to employ and how best to take advantage of them. The Routledge Handbook of Language Learning and Technology brings together experts in a number of key areas of development and change, and opens the field of language learning by exploring the pedagogical importance of technological innovation. The handbook is structured around six themes: historical and conceptual contexts core issues interactive and collaborative technologies for language learning corpora and data driven learning gaming and language learning purpose designed language learning resources. Led by fundamental concepts, theories and frameworks from language learning and teaching research rather than by specific technologies, this handbook is the essential reference for all students, teachers and researchers of Language Learning and TESOL. Those working in the areas of Applied Linguistics, Education and Media Studies will also find this a valuable book.

Social Networking for Language Education
  • Language: en
  • Pages: 245

Social Networking for Language Education

  • Type: Book
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  • Published: 2013-10-15
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  • Publisher: Springer

Social networking is now one of the ways in which anyone can set out to learn or improve their language skills. This collection brings together different sets of learning experiences and shows that success depends on the wider environment of the learner, the kind of activity the learner engages in and the type of learning priorities he or she has.

Digital Games in Language Learning and Teaching
  • Language: en
  • Pages: 318

Digital Games in Language Learning and Teaching

  • Type: Book
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  • Published: 2012-06-12
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  • Publisher: Springer

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

Collaborative Research in Language Education
  • Language: en
  • Pages: 226

Collaborative Research in Language Education

Language education at all levels benefits from research in a multitude of ways. Conversely, educational practices and experiences offer fertile ground for research into language learning, teaching and assessment. This book views research in language education as a reciprocal venture that should benefit all participants equally. Practice is shaped by theory, which in turn is illuminated and refined by practice. The book brings together studies from different fields of language education in nine countries on four continents: Cameroon, Canada, Finland, India, Ireland, Israel, Italy, Japan and Sweden. The authors report on research that depends on the active involvement of teachers, teacher educators and learners of different ages and various backgrounds. The book focuses on projects designed to address challenges in the classroom and on the role of learners as collaborative agents in the research process as well as collaborative research in professional development and the role of collaborative research in the development of national policy.

The Politics of Incompetence
  • Language: en
  • Pages: 195

The Politics of Incompetence

“Incompetence” is not an objective state lacking competence nor a kind of deficiency that needs to be filled. Rather, it is a constructed state that is productive, working in tandem with its opposite, “competence.” Perception of incompetence/competence works as what Michel Foucault (1977) calls a technology of “normalization” that pushes individuals to aspire to follow a shared norm, while hierarchically differentiating individuals according to their proximity to the aspired norm. The notion of incompetence is thus “productive” in that it turns individuals into specific kinds of “subjects” (Foucault 1977). The Politics of “Incompetence”: Learning Language, Relations o...