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The Object Constraint Language
  • Language: en
  • Pages: 144

The Object Constraint Language

A practical guide to the OCL (part of the UML 1.1 standard of the OMG), this title is designed for software architects, designers, and developers. The authors' pragmatic approach and illustrative use of examples help application developers to quickly get up to speed with this important object modeling technique.

Object Modeling with the OCL
  • Language: en
  • Pages: 287

Object Modeling with the OCL

  • Type: Book
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  • Published: 2003-07-31
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  • Publisher: Springer

As part of the UML standard OCL has been adopted by both professionals in industry and by academic researchers and is one of the most widely used languages for expressing object-oriented system properties. This book contains key contributions to the development of OCL. Most papers are developments of work reported at different conferences and workshops. This unique compilation addresses many important issues faced by advanced professionals and researchers in object modeling like e.g. real-time constraints, type checking, and constraint modeling.

MDA Explained
  • Language: en
  • Pages: 194

MDA Explained

"Highlights of this book include: the MDA framework, including the Platform Independent Model (PIM) and Platform Special Model (PSM); OMG standards and the use of UML; MDA and Agile, Extreme Programming, and Rational Unified Process (RUP) development; how to apply MDA, including PIM-to-PSM and PSM-to-code transformations for Relational, Enterprise JavaBean (EJB), and Web models; transformations, including controlling and tuning, traceability, incremental consistency, and their implications; metamodeling; and relationships between different standards, including Meta Object Facility (MOF), UML, and Object Constraint Language (OCL)."--Jacket.

Object Modeling with the Ocl
  • Language: en
  • Pages: 296

Object Modeling with the Ocl

  • Type: Book
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  • Published: 2014-01-15
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  • Publisher: Unknown

None

Model-Driven Architecture - Foundations and Applications
  • Language: en
  • Pages: 403

Model-Driven Architecture - Foundations and Applications

This book constitutes the refereed proceedings of the Second European Conference on Model Driven Architecture - Foundations and Applications, ECMDA-FA 2006, held in Bilbao, Spain, in July 2006. The 30 revised full papers presented - 18 papers from the foundations track and 12 from the applications track - were carefully reviewed and selected from 78 submissions. The papers are organized in topical sections on integration, applikcatoins of transformations, applications of MDA, process, model consistency, model management, transformation, ontologies, re-engineering, tools and profiles, tool generation, constraints, model management and transformations.

The Object Constraint Language
  • Language: en
  • Pages: 242

The Object Constraint Language

bull; Learn to better leverage the siginificant power of UML 2.0 and the Model-Driven Architecture standard bull; The OCL helps developers produce better software by adding vital definition to their designs bull; Updated to reflect the latest version of the standard - OCL 2.0

Object Modeling with the OCL
  • Language: en
  • Pages: 288

Object Modeling with the OCL

As part of the UML standard OCL has been adopted by both professionals in industry and by academic researchers and is one of the most widely used languages for expressing object-oriented system properties. This book contains key contributions to the development of OCL. Most papers are developments of work reported at different conferences and workshops. This unique compilation addresses many important issues faced by advanced professionals and researchers in object modeling like e.g. real-time constraints, type checking, and constraint modeling.

Fundamental Approaches to Software Engineering
  • Language: en
  • Pages: 353

Fundamental Approaches to Software Engineering

  • Type: Book
  • -
  • Published: 2003-08-01
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  • Publisher: Springer

ETAPS 2002 was the ?fth instance of the European Joint Conferences on Theory and Practice of Software. ETAPS is an annual federated conference that was established in 1998by combining a number of existing and new conferences. This year it comprised 5 conferences (FOSSACS, FASE, ESOP, CC, TACAS), 13 satellite workshops (ACL2, AGT, CMCS, COCV, DCC, INT, LDTA, SC, SFEDL, SLAP, SPIN, TPTS, and VISS), 8invited lectures (not including those speci?c to the satellite events), and several tutorials. The events that comprise ETAPS address various aspects of the system - velopment process, including speci?cation, design, implementation, analysis, and improvement. The languages, methodologies, and tools which support these - tivities are all well within its scope. Di?erent blends of theory and practice are represented, with an inclination towards theory with a practical motivation on one hand and soundly-based practice on the other. Many of the issues involved in software design apply to systems in general, including hardware systems, and the emphasis on software is not intended to be exclusive.

Advanced Information Systems Engineering
  • Language: en
  • Pages: 815

Advanced Information Systems Engineering

  • Type: Book
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  • Published: 2003-08-01
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  • Publisher: Springer

TheexplosivegrowthoftheInternetandtheWebhavecreatedanever-growing demand for information systems, and ever-growing challenges for Information Systems Engineering. The series of Conferences on Advanced Information S- tems Engineering (CAiSE) was launched in Scandinavia by Janis Bubenko and Arne Solvberg in 1989, became an important European conference, and was held annually in major European sites throughout the 1990s. Now, in its 14th year,CAiSEwasheldforthe?rsttimeoutsideEurope,showcasinginternational researchon information systems and their engineering. Not surprisingly, this year the conference enjoyed unprecedented attention. In total, the conference received 173 paper submissions, the h...

Practical Formal Software Engineering
  • Language: en
  • Pages: 377

Practical Formal Software Engineering

Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems . Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science.