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Serious Games
  • Language: en
  • Pages: 201

Serious Games

  • Type: Book
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  • Published: 2015-05-27
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  • Publisher: Springer

This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers.

E-Learning and Games for Training, Education, Health and Sports
  • Language: en
  • Pages: 207

E-Learning and Games for Training, Education, Health and Sports

  • Type: Book
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  • Published: 2012-09-04
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.

Games for Training, Education, Health and Sports
  • Language: en
  • Pages: 212

Games for Training, Education, Health and Sports

  • Type: Book
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  • Published: 2014-03-27
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.

13th World Congress of Performance Analysis of Sport and 13th International Symposium on Computer Science in Sport
  • Language: en
  • Pages: 197

13th World Congress of Performance Analysis of Sport and 13th International Symposium on Computer Science in Sport

This book discovers the latest research and insights in sports performance analysis and computer science in sports with the 13th World Congress of Performance Analysis of Sport and 13th International Symposium on Computer Science in Sport joint conference proceedings. This comprehensive book features over 40 peer-reviewed scientific works, showcasing the latest developments in these areas. The book covers a wide range of topics, including data analytics in sports, performance tracking and monitoring, artificial intelligence and machine learning in sports, virtual and augmented reality in sports, sensor technology, sports biomechanics, and motor control. By reading this book, you'll gain a deeper understanding of how applied and research-based problems can, together, transform the world of sports, and how you can stay ahead of the curve in this rapidly evolving field. This means that whether you're a researcher, coach, athlete, or sports enthusiast, there is something for everyone in this book.

Serious Games
  • Language: en
  • Pages: 460

Serious Games

This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 submissions. They are grouped into the following topics: technology and systems; theoretical and design aspects; health and wellbeing; extended realities; soft and social skills; academic skills; and posters and exhibits.

Serious Games
  • Language: en
  • Pages: 269

Serious Games

This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.

Computer Science in Sport
  • Language: en
  • Pages: 237

Computer Science in Sport

  • Type: Book
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  • Published: 2014-10-03
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  • Publisher: Routledge

Computers are a fundamentally important tool in sport science research, sports performance analysis and, increasingly, in coaching and education programmes in sport. This book defines the field of ‘sport informatics’, explaining how computer science can be used to solve sport-related problems, in both research and applied aspects. Beginning with a clear explanation of the functional principles of hardware and software, the book examines the key functional areas in which computer science is employed in sport, including: knowledge discovery and database development data acquisition, including devices for measuring performance data motion tracking and analysis systems modelling and simulation match analysis systems e-learning and multimedia in sports education Bridging the gap between theory and practice, this book is important reading for any student, researcher or practitioner working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.

Sports Technology
  • Language: en
  • Pages: 272

Sports Technology

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Proceedings of the 12th International Symposium on Computer Science in Sport (IACSS 2019)
  • Language: en
  • Pages: 212

Proceedings of the 12th International Symposium on Computer Science in Sport (IACSS 2019)

This book provides an overview of current activities in the fascinating area between computer science and sports, presenting the state of the art in utilising the latest developments in computer science to support sports coaches and athletes. It covers a broad range of topics reflecting the diversity of this interdisciplinary field, including concepts in informatics like expert systems, modelling, simulation, machine learning, robotics, and sensor integration. Further, it describes applications of computer science in sports, such as alpine skiing, badminton, football, rowing, and table tennis, as well as interesting applications areas of sport like dementia, physiology, training, and space flights. The appeals to informaticians interested in the application field of sports as well as for sports scientists and practitioners looking for advanced methods in their particular sport.