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Eating Fandom
  • Language: en
  • Pages: 167

Eating Fandom

  • Type: Book
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  • Published: 2020-10-29
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  • Publisher: Routledge

This book considers the practices and techniques fans utilize to interact with different aspects and elements of food cultures. With attention to food cultures across nations, societies, cultures, and historical periods, the collected essays consider the rituals and values of fan communities as reflections of their food culture, whether in relation to particular foods or types of food, those who produce them, or representations of them. Presenting various theoretical and methodological approaches, the anthology brings together a series of empirical studies to examine the intersection of two fields of cultural practice and will appeal to sociologists, geographers and scholars of cultural studies with interests in fan studies and food cultures.

A Fan Studies Primer
  • Language: en
  • Pages: 323

A Fan Studies Primer

This is the first comprehensive primer for classroom use that shows students how to do fan studies in practical terms. With contributions from a range of established and emerging scholars, coeditors Paul Booth and Rebecca Williams pull together case studies that demonstrate the wide array of methodologies available to fan studies scholars, such as auto/ethnography, immersion, interviews, online data mining, historiography, and textual analysis.

Dubcon
  • Language: en
  • Pages: 217

Dubcon

  • Type: Book
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  • Published: 2021-10-05
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  • Publisher: MIT Press

How the treatment of sexual consent in erotic fanfiction functions as a form of cultural activism. Sexual consent is--at best--a contested topic in Western societies and cultures. The #MeToo movement has brought public attention to issues of sexual consent, revealing the endemic nature of sexual violence. Feminist academic approaches to sexual violence and consent are diverse and multidisciplinary--and yet consent itself is significantly undertheorized. In Dubcon, Milena Popova points to a community that has been considering issues of sex, power, and consent for many years: writers and readers of fanfiction. Their nuanced engagement with sexual consent, Popova argues, can shed light on these...

(Not) In the Game
  • Language: en
  • Pages: 266

(Not) In the Game

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

Expanding Austenland
  • Language: en
  • Pages: 344

Expanding Austenland

Expanding Austenland: The Pride and Prejudice Fanfiction Archive explores Jane Austen’s reception in popular culture through an exploration of the ever-expanding terrain of online fanfiction, professionally published (profic) texts, and other intertextual reworkings inspired by the author’s most popular novel, Pride and Prejudice. The book argues that given its pervasiveness, Pride and Prejudice could be usefully considered not as a single novel, but as an entire ‘archive’ of interrelated texts, or as a portal that opens a ‘virtual world’ for readers to expand and explore. By examining the Pride and Prejudice archive of interrelated texts, this book analyses the process through which an individual novel can develop a virtual life, or afterlife. The evolving world that is opened by Pride and Prejudice, and extended and enriched through fanfiction, is conceptualised in the monograph as ‘Austenland’.

Delicious Pixels
  • Language: en
  • Pages: 198

Delicious Pixels

Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters.

Mangaddicts: French Teenagers and Manga Reading
  • Language: en
  • Pages: 293

Mangaddicts: French Teenagers and Manga Reading

  • Type: Book
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  • Published: 2023-05-25
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  • Publisher: BRILL

Just pronounce the word “manga” and conflicted representations of media reception emerge: either passive teenagers immersed in Japanese fictional worlds, or hyperactive fans. To understand what drives a variety of teenagers to read manga, we conducted empirical research among French readers enrolled in secondary schools. Manga is part of a whole constellation of interests, including music and digital technology. It is also the object of analytical, ethical or concrete appropriations. Reading then becomes a way to deal with past experiences and to connect with others, to learn how to express emotions and to assert (or contest) age and gender norms.

Reading Russian Literature, 1980–2024
  • Language: en
  • Pages: 236

Reading Russian Literature, 1980–2024

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Murder, She Wrote
  • Language: en
  • Pages: 129

Murder, She Wrote

Embark on a journey through the mysteries of Cabot Cove and beyond to learn why Murder, She Wrote remains a timeless classic.

Consumer Journey
  • Language: id
  • Pages: 98

Consumer Journey

Perilaku konsumen dalam mengonsumsi sebuah merek dipengaruhi oleh berbagai faktor. Jika pemilik merek ingin selalu relevan dengan kebutuhan konsumennya, ia perlu memahami dan berempati dengan konsumen. Hingga saat itu, tidak banyak buku yang membahas peta perjalanan konsumen yang rinci, mudah dipahami, dan aplikatif. Buku Consumer Journey: Gelap Terang Pandemi di Mata Konsumen Kita menjawab kebutuhan tersebut. Dipaparkan secara lugas dan dilengkapi dengan studi kasus, pembaca tanpa latar belakang pengetahuan di bidang pemasaran pun dapat dengan mudah mengikuti pemaparan dalam buku ini. Oleh karena itu, buku ini dapat menjadi pengantar dan panduan singkat bagi siapa pun yang ingin memahami apa yang terjadi di balik proses pengambilan keputusan konsumen sampai ia memutuskan untuk setia terhadap suatu merek. Dengan demikian, mereka Anda akan selalu relevan dengan berbagai fase kehidupan konsumen Anda.