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The use of virtual work teams in organizations is becoming common practice around the world. This change is predominantly the result of changes in the competitive situation, the innovation potential of information and communication technology (ICT), as well as changes in the values of the society. The boundaries of companies fade, hierarchies dissolve, cooperation between companies increases, and electronic markets, business webs, open source cooperation, as well as virtual organizations and teams evolve. Julia Gallenkamp integrates research on virtual teams, team processes and organizational processes, as well as cultural aspects of groups and individuals in a virtual context. The work sheds light on different facets of work-related factors that influence the effectiveness of these geographically distributed teams.
Why do only some people and not others recognize entrepreneurial opportunities? What is the impact of entrepreneurship education on students' entrepreneurial abilities and their intention to start a new venture? How does human capital influence the decision to become an entrepreneur? The author addresses these questions and further aspects of entrepreneurial behavior and activity. Three empirical studies cover topics related to the three phases in the entrepreneurial process - opportunity recognition, evaluation, and exploitation
An essential guide for managers and leaders on building resilient teams in turbulent times. As a result of global economic changes, new technologies, and increased competition, business environments are becoming increasingly turbulent and unpredictable, requiring new forms of resilient work teams. Due in part to the increasing complexity of business environments, more and more organizations worldwide are using teams of employees to respond to adversity. Whether it be new product development teams; business crisis response teams in companies; front line response teams such as fire, emergency medical technicians, or emergency room teams; research and development teams; or pharmaceutical develo...
A thousand years ago, the Comitán Valley, in the Mexican state of Chiapas, was the western edge of the Maya world. Far from the famous power centers of the Classic period, the valley has been neglected even by specialists. Here, Caitlin C. Earley offers the first comprehensive study of sculpture excavated from the area, showcasing the sophistication and cultural vigor of a region that has largely been ignored. Supported by the rulers of the valley’s cities, local artists created inventive works that served to construct civic identities. In their depictions of warrior kings, ballgames, rituals, and ancestors, the artists of Comitán made choices that reflected political and religious goals and distinguished the artistic production of the Comitán Valley from that of other Maya locales. After the Maya abandoned their powerful lowland centers, those in Comitán were maintained, a distinction from which Earley draws new insights concerning the Maya collapse. Richly illustrated with never-before-published photographs of sculptures unearthed from key archaeological sites, The Comitán Valley is an illuminating work of art historical recovery and interpretation.
Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.
Medienmärkte sind in besonderer Weise von der Digitalisierung betroffen. Ein sehr traditionsreicher Teil der Medienmärkte sind Buchmärkte. Seit der Erfindung des Buchdrucks haben sie sich schrittweise entwickelt und sind zu einem festen Bestand teil des kulturellen und wirtschaftlichen Lebens geworden. Die digitale Revolution der letzten Jahre hat auch diesen Markt zumindest teilweise erfasst und stark ver unsichert – zum einen in der Weise, dass der Handel mit Büchern, auch mit ge druckten Büchern, immer häufiger online abgewickelt wird; diese Änderung betrifft vor allen Dingen die Struktur des Buchhandels; zum anderen werden Bücher selbst digitalisiert und elektronisch verfügbar...
Der Band beschäftigt sich mit der Erforschung sozio-interaktiver Potentiale der Videotelefonie im Kontext von Nähe und Verbundenheit mit Fokus auf dem Eigenbild sowie dem Rederechtswechsel. Die Videotelefonie als Kommunikationsform hat sich – und darauf deuten die Erfahrungen der Covid-19-Pandemie hin – im lebensweltlichen Alltag der Menschen etabliert und wird dort in naher Zukunft nicht mehr wegzudenken sein. Auf Basis ihrer Möglichkeiten und Errungenschaften ist es inzwischen Realität und Lebenswirklichkeit, dass die Kommunikation sowohl im privaten als auch im geschäftlichen Kontext mittels verschiedenster Kanäle stattfindet. Der Videotelefonie kommt hierbei als solche nicht nu...
This volume considers the significance of stone monuments in Preclassic Mesoamerica. By placing sculptures in their cultural, historical, social, political, religious, and cognitive contexts, the seventeen contributors utilize archaeological and art historical methods to understand the origins, growth, and spread of civilization in Middle America.
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The first book to examine how the ancient Maya defined gender. Contributors explain what it meant to be male and female. They show how gender was experienced and what the bases were for gender designations. They demonstrate how gender relations affected other areas of Mayan life, such as the arts, cosmology, economics, politics, religion, and social structure. And they analyze the changes in Mayan gender relations and identities that were fostered by evolving historical systems. There was no single Mayan polity nor was there a unitary cultural approach. Certain similarities in culture account for the observation of a general commonality among the ancient Maya, but there clearly were signific...