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This collected edition of Rolled & Told contains all the adventures, mini-adventures, comics, and articles from issues zero to six along with extra content you couldn't get in the single issues! It provides hours of pick-up-and-play campaigns designed both for players new to tabletop role playing and for those who have played for years. Every page is filled with beautiful illustrations, comics coinciding with adventures, and splash art from your favorite comic artists to inspire your players! Survive the dangers of "The Thunderlock Barcrawl", save goblins in "Hoist The Jolly Gobbler", and play the adventures "Mage School Beyond The Mirror", "The Case of the Brutal Brunch" and many more! ------------------------------------------------------ Each adventure is 5E compatible and ready-to-play.7 full adventures (5-6 hours on average)6 mini adventures (2-3 hours on average)4 pre-made and ready to use character sheets based on our iconic characters in each of your favorite classesOver 18 articles full of helpful tips and insight on how to enhance the game that’s perfect for game masters, aspiring and experienced alike.
Dysfunctional Families Cosmetic Reconstructions Organ Transplantation Grave Robbery Serial Murder Cadaverous Monsters And The Most Famous Mad Scientist of All Time Just your typical teenage love story
What if Alfred Pennyworth had a daughter about Robin’s age? What sorts of adventures would they have? Those are the questions that led to Rocket Queen and the Wrench. It’s a story about heroes and villains, friendship and family, and appreciating the things we have in the face of the things we lose. Each miniseries takes place over the course of a summer, and each story explores the dangers of being a hero as well as the dangers of loving someone, whether family, friend, or something more. Rocket Queen and the Wrench offers all of the best features of superheroic fantasy: a rich setting, colorful heroes and villains, amazing locales, and more. When budding delinquent Jamie Baldwin is sent to spend the summer with his estranged father, he has no idea that his father works for The Zoom Family, a premier team of armored heroes. But he soon learns the truth, and that blood ties are no less binding when you’re the fastest thing on earth. Action and adventure ensue, as do joy, pain, and sacrifice. It’s hard to hang out with heroes without learning how to be one. Iron Man meets Harry Potter in this superhero fantasy coming of age story.
From the producers of America: The Story of Us comes the epic tale of the rise of civilization. The 12-hour series spans the first flourishing of civilization in Mesopotamia through the discovery of America. Groundbreaking production techniques bring to life the greatest landmarks and milestones of human achievement. CGI rebuilds lost worlds; large scale reenactments replay critical battles; innovative use of interactive maps dynamically illustrates the key factors that gave rise to civilization across the globe. Mankind: The Story of All of Us emphasizes the simultaneity of the human adventure - how ancient Egypt thrived while Stonehenge was being built; China was at its zenith while Europe was plunged into the Dark Ages. History captures the danger, action, struggle, heroism, and adrenaline of Mankind: The Story of All of Us.
All the monsters, creatures, and ghosts the world believes to exist only in storybooks and fairytales are actually out there—until Quinn and his ragtag band of monster hunters find and kill them. Quinn’s hunters all have their own motivations. Some do it for Queen and Country. Most do it for revenge... Big Game Hunters is a fun, fast-paced romp around the Victorian world with a disparate band of monster hunters who take on real and invented mythological creatures, as well as denizens of traditional folklore from around the British Isles and beyond. In The Tale of the Lizard Baron, Quinn and the others rid the world of a Troll from the Scottish Highlands before setting sail to a small Prussian state to save a town from a mysterious evil.
The only thing Keira Zeleznovova wants is to be an apprentice at Mage, Inc., but her curmudgeon-y mentor always has one more Intent To Use Magic file to fill out. Through mishaps and trials as an unpaid intern, Keira quickly realizes that there’s more paperwork and near death experiences to magic than she could ever imagine. Maybe one day she'll become a powerful mage in her own right.
Mapped to Jospeh Campbell's Hero Cycle, Shon C. Bury's Nox is a self-aware low fantasy populated equally by mystical gurus, Everyman characters, and dark forces bent on tipping our mundane world into shadows. Nox is as influenced by Robert Graves' White Goddess and Jeremy Narby's Cosmic Serpent as Joseph Campell's The Hero With a Thousand Faces. Come join us on this epic road trip to end all epic road trips. "An energetic book that turns your typical kid-on-a-quest scenario on its head." -Troy Brownfield. Newsarama
Comic book veteran Shon C. Bury and U.S. Army veteran Scott Mccullough team up as the creator/writer team for Doorkickers. With amazing and gritty art by Douglas Franchin and Michele Nucera, the Doorkickers come to life in this prologue issue. The Doorkickers are an elite team from the Enhanced Services Directorate, a secret government organization that researches and fights the paranormal and supernatural. They're SEAL Team 6 if SEAL Team 6 fought Lovecraftian horrors. This issue hits the ground running and doesn't hold back on spectral-charged Reaver Rounds when it comes to fighting extra-dimensional entities! Optimized for mobile devices, this Doorkickers issue has 20 story pages and a bonus memo to shed some light into the world of the ESD. "This is what we need more of in the comic book industry!" - Frank Hannah, Filmmaker, Comic Book Writer
Jaime Reyes gets a shot at punishing the man who crippled his father—only to discover he's in line behind the Spectre, making for one of the young hero's hardest choices yet!
Just when Jaime Reyes thought that he was getting used to mastering the Scarab armor’s abilities and balancing his school life, in comes another complication. The armor’s alien owners have arrived on Earth. But these aren’t your friendly ETs; they have invasion in mind and no one will believe poor Jaime. Thrill to the adventures of DC’s latest teen superstar as he takes on a bevy of villains, teams up with other superheroes, and occasionally remembers to do his homework in this next thrilling chapter. Collects Blue Beetle #13-25.