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International Colloquium of Art and Design Education Research (i-CADER 2014)
  • Language: en
  • Pages: 690

International Colloquium of Art and Design Education Research (i-CADER 2014)

  • Type: Book
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  • Published: 2015-10-02
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  • Publisher: Springer

This book focuses on Art and Design Education Research. Gathering 72 papers illustrated with diagrams and tables, they provide state-of-the-art information on infrastructure and sustainable issues in Art and Design, focusing on Design Industrial Applications, Visual Communication and New Media, Art Education Research, Cultural Studies, and the Social Implications of Art. They also offer detailed information on innovative research trends in Design Technology and Multimedia Design, as well as a compilation of interdisciplinary findings combining the Humanities and Quality of Life in Art and Design.

Comics and Graphic Novels - International Perspectives, Education, and Culture
  • Language: en
  • Pages: 132

Comics and Graphic Novels - International Perspectives, Education, and Culture

Comics and graphic novels are important components of popular culture and have international influence. They engage readers across all age groups and across fiction and non-fiction genres. They address many cultural and social ideas, histories, languages, and concepts with engaging stories and narratives. This book provides international perspectives on comics and graphic novels in various contexts for education that may inform social cognition, curriculum theory, and cultural studies. Interdisciplinary perspectives are highlighted to showcase research, theory, and practices in the use of comics and graphic novels. Complexity within this genre is discussed to provide new and updated perspectives on the theory and practice of comics and graphic novels for their reflection of and influence on culture, their multimodal role in content area literacy, and their influence across social contexts.

The Dragon and the Dazzle
  • Language: en
  • Pages: 734

The Dragon and the Dazzle

  • Type: Book
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  • Published: 2010
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  • Publisher: Tunué

"In the worldwide circulation of the products of cultural industries, an important role is played by Japanese popular culture in European contexts. Marco Pellitteri shows that the contact between Japanese pop culture and European youth publics occurred during two phases. By use of metaphor, the author calls them the Dragon and the Dazzle. The first took place between 1975 and 1995, the second from 1996 to today. They can be distinguished by the modalities of circulation and consumption/re-elaboration of Japanese themes and products in the most receptive countries: Italy, France, Spain, Germany and, across the ocean, the United States. During these two phases, several themes have been perceiv...

Pandemic-Aesthetic
  • Language: en
  • Pages: 240

Pandemic-Aesthetic

  • Type: Book
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  • Published: Unknown
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  • Publisher: Scritto

The year 2020 was unlike any other year as the world was shaken by a pandemic. People responded to this dire situation in kinds of ways. Artists also felt this situation and expressed their sympathy and empathy in the aesthetics of their works. This book is a catalog of international virtual exhibitions entitled "Pandemic-Aesthetic" organized by the Fine Arts Study Program, Faculty of Art and Design of Maranatha Christian University that was held from 23 November to 23 December 2020. The artworks in this catalog are from 127 artists from 35 institutions and 12 countries (Indonesia, Malaysia, USA, Japan, Spain, Bangladesh, Portugal, Turkey, Norway, Senegal, Hungary, and Venezuela). There many art forms that are covered in this book, from digital vector to drawing, from sculpture to mixed media, all with various meanings to convey.

Asian Comics
  • Language: en
  • Pages: 907

Asian Comics

Grand in its scope, Asian Comics dispels the myth that, outside of Japan, the continent is nearly devoid of comic strips and comic books. Relying on his fifty years of Asian mass communication and comic art research, during which he traveled to Asia at least seventy-eight times and visited many studios and workplaces, John A. Lent shows that nearly every country had a golden age of cartooning and has experienced a recent rejuvenation of the art form. As only Japanese comics output has received close and by now voluminous scrutiny, Asian Comics tells the story of the major comics creators outside of Japan. Lent covers the nations and regions of Bangladesh, Cambodia, China, Hong Kong, India, I...

Southeast Asian Cartoon Art
  • Language: en
  • Pages: 255

Southeast Asian Cartoon Art

  • Type: Book
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  • Published: 2014-02-07
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  • Publisher: McFarland

This is the first overview of cartoon art in this important cultural nexus of Asia. The eight essays provide historical and contemporary examinations of cartoons and comics in Indonesia, the Philippines, Thailand, Cambodia, and Vietnam, and sociocultural and political analyses of cartooning in Singapore, Myanmar, and Malaysia. The collection benefits from hundreds of interviews with Southeast Asia's major cartoonists, conducted by the four contributors, as well as textual analyses of specific cartoons, on-the-spot observations, and close scrutiny of historical documents. All genres of printed cartoon art are studied, including political and humor cartoons, newspaper comic strips, comic books...

Proceedings of the Art and Design International Conference (AnDIC 2016)
  • Language: en
  • Pages: 553

Proceedings of the Art and Design International Conference (AnDIC 2016)

  • Type: Book
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  • Published: 2018-06-18
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  • Publisher: Springer

This book of conference proceedings contains papers presented at the Art and Design International Conference (AnDIC 2016). It examines the impact of Cyberology, also known as Internet Science, on the world of art and design. It looks at how the rapid growth of Cyberology and the creation of various applications and devices have influenced human relationships. The book discusses the impact of Cyberology on the behaviour, attitudes and perceptions of users, including the way they work and communicate. With a strong focus on how the Cyberology world influences and changes the methods and works of artists, this book features topics that are relevant to four key players - artists, intermediaries, policy makers, and the audience - in a cultural system, especially in the world of art and design. It examines the development, problems and issues of traditional cultural values, identity and new trends in contemporary art. Most importantly, the book attempts to discuss the past, present and future of art and design whilst looking at some underlying issues that need to be addressed collectively.

Sosial Humaniora dalam Penciptaan Karya Seni
  • Language: id
  • Pages: 215

Sosial Humaniora dalam Penciptaan Karya Seni

Buku ini berisi 12 hasil yang merupakan hasil pemikiran dan eksplorasi dalam kekaryaan. Kedua belas artikel ini merupakan hasil proses yang tidak sebentar, berangkat dari ketertarikan dan dorongan untuk menjawab berbagai aspek kehidupan manusia dan menawarkan inspirasi dan solusi yang disampaikan dalam bentuk Karya Seni. Buku ini merupakan kumpulan naskah dalam bidang Sosial Humaniora yang kami harapkan dapat memberikan sumbangsih nyata bagi masyarakat yang membutuhkan.