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The understanding of landscape in the German-speaking area has some similarities with the discussions of the topic in other European languages and scientific communities, but there are some specifics. These specifics can be found both in the common sense understanding of landscape and in the history of scientific conceptualization. Special features of the common sense understanding lie on the one hand in the medieval roots, a strong romantic charge and the strong connection between home and landscape. With regard to the scientific examination of landscape, there are specific fractions and discontinuities in the German-speaking world. Contents• Theoretical Framing: the Creation of Landscape...
This book provides a broad view on multisensory landscapes from multiple perspectives. It includes theoretical perspectives as well as case studies. Different theoretical perspectives on landscape emerging from research in the last decades also require a differentiated approach to landscape phenomena, going beyond the visual. For example, a social constructivist approach to the social world foregrounds the processes of negotiating social ‚realities‘. This is not limited to visual aspects, and is not based on a clear physical measurability with an accompanying (purely quantitative) recording. A phenomenological approach, for example, places the synesthetic experience of landscape at the c...
The act of interpretation occurs in nearly every area of the arts and sciences. That ubiquity serves as the inspiration for the fourteen essays of this volume from the Pittsburgh-Konstanz series, covering many of the domains in which interpretive practices are found. Individual topics include: the general nature of interpretation and its forms; comparing and contrasting interpretation and hermeneutics; culture as interpretation seen through Hegel's aesthetics; interpreting philosophical texts; methodologies for interpreting human action; interpretation in medical practice focusing on manifestations as indicators of disease; the brain and its interpretative, structured, learning and storage processes; interpreting hybrid wines and cognitive preconceptions of novel objects; and the importance of sensory perception as means of interpreting in the case of dry German Rieslings.In an interesting turn, Nicholas Rescher writes on the interpretation of philosophical texts. Then Catherine Wilson and Andreas Blank explicate and critique Rescher's theories through analysis of the mill passage from Leibniz's Monadology.
The volume deals with the effects of digitization on spatial and especially landscape construction processes and their visualization. A focus lies on the generation mechanisms of 'landscapes' with digital tools of cartography and geomatics, including possibilities to model and visualize non-visual stimuli, but also spatial-temporal changes of physical space. Another focus is on how virtual spaces have already become part of the social and individual construction of landscape. Potentials of combining modern media of spatial visualization and (constructivist) landscape research are discussed.
An invaluable student's guide to one of the most influential, widely-studied - and notoriously difficult to understand - of major Western philosophers
Art, Myth and Society in Hegel's Aesthetics returns to the student transcripts of Hegel's lectures on aesthetics, which have yet to be translated into English and in some cases remain unpublished. David James develops the idea that these transcripts show that Hegel was primarily interested in understanding art as an historical phenomenon and, more specifically, in terms of its role in the ethical life of various peoples. This involves relating Hegel's aesthetics to his philosophies of right and history, rather than to his logic or metaphysics. The book thus offers a thorough re-evaluation of Hegel's aesthetics and its relation to his theory of objective spirit, exposing the ways in which Hegel's views on this subject are anchored in his reflections on history and on different forms of ethical life.
This book offers an analysis of humor, comedy, and laughter as philosophical topics in the 19th Century. It traces the introduction of humor as a new aesthetic category inspired by Laurence Sterne’s "Tristram Shandy" and shows Sterne’s deep influence on German aesthetic theorists of this period. Through differentiating humor from comedy, the book suggests important distinctions within the aesthetic philosophies of G.W.F. Hegel, Karl Solger, and Jean Paul Richter. The book links Kant’s underdeveloped incongruity theory of laughter to Schopenhauer’s more complete account and identifies humor’s place in the pessimistic philosophy of Julius Bahnsen. It considers how caricature functioned at the intersection of politics, aesthetics, and ethics in Karl Rosenkranz’s work, and how Kierkegaard and Nietzsche made humor central not only to their philosophical content but also to its style. The book concludes with an explication of French philosopher Henri Bergson’s claim that laughter is a response to mechanical inelasticity.
This companion provides original, scholarly, and cutting-edge essays that cover the whole range of Hegel’s mature thought and his lasting influence. A comprehensive guide to one of the most important modern philosophers Essays are written in an accessible manner and draw on the most up-to-date Hegel research Contributions are drawn from across the world and from a wide variety of philosophical approaches and traditions Examines Hegel’s influence on a range of thinkers, from Kierkegaard and Marx to Heidegger, Adorno and Derrida Begins with a chronology of Hegel’s life and work and is then split into sections covering topics such as Philosophy of Nature, Aesthetics, and Philosophy of Religion
The book is dedicated to a compilation of diverse and creative landscapes which occur in games. Being part of a game setting, these landscapes trigger social construction processes in specific ways. A selection of twenty-four research articles addresses the social constructions of landscapes represented in analogue, digital and hybrid game formats as well as their theoretical framing and future perspectives.