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Leverage Raspberry Pi 3 and different JavaScript platforms to build exciting Robotics projects Key Features Build robots that light up and make noise Learn to work with Raspberry Pi 3 and JavaScript Connect your Johnny-Five projects to external APIs and create your own IoT Book Description There has been a rapid increase in the use of JavaScript in hardware and embedded device programming. JavaScript has an effective set of frameworks and libraries that support the robotics ecosystem. Hands-On Robotics with JavaScript starts with setting up an environment to program robots in JavaScript. Then, you will dive into building basic-level projects such as a line-following robot. You will walk thro...
Design, build, and program your own remarkable robots with JavaScript and open source hardware About This Book Learn how to leverage Johnny-Five's Read, Eval, Print Loop, and Event API to write robot code with JavaScript Unlock a world of exciting possibilities by hooking your JavaScript-programmed robots up to the internet and using external data and APIs Move your project code from the Arduino Uno to a multitude of other robotics platforms Who This Book Is For If you've worked with Arduino before or are new to electronics and would like to try writing sketches in JavaScript, then this book is for you! Basic knowledge of JavaScript and Node.js will help you get the most out of this book. Wh...
JavaScript Robotics is on the rise. Rick Waldron, the lead author of this book and creator of the Johnny-Five platform, is at the forefront of this movement. Johnny-Five is an open source JavaScript Arduino programming framework for robotics. This book brings together fifteen innovative programmers, each creating a unique Johnny-Five robot step-by-step, and offering tips and tricks along the way. Experience with JavaScript is a prerequisite.
Arduino is an open-source platform that makes DIY electronics projects easier than ever. Gone are the days when you had to learn electronics theory and arcane programming languages before you could even get an LED to blink. Now, with this new edition of the bestsellingArduino: A Quick-Start Guide, readers with no electronics experience can create their first gadgets quickly. This book is up-to-date for the new Arduino Zero board, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects. This Quick-Start Guide is packed with fun, useful devices to create, with step-by-step instructions and photos throughout. You'll l...
March 1941. The armies of the Third Reich spread throughout Europe ... This is the story of the first mission of Simon de Haro, the boy who became a Jesuit, the Jesuit who became an agent of the Holy Alliance, the Vatican Secret Service, and who tried to stop the cruelest war of the 20th century ... and it is also the story of Hannah Kozlova, a Jewish girl thrown into a terrifying Soviet orphanage in Leningrad. It is a story of struggle, of overcoming, of extreme suffering, of memories of a lost life that will intertwine with the present, and of moments of overflowing happiness.
Arduino ist ein Open-Source-Projekt, das sowohl aus Hardware als auch aus Software besteht. Ohne Vorlesungen in Elektrotechnik belegen zu müssen, können Sie erste Ideen mit Arduino in kürzester Zeit umsetzen. Von Anfang an praxisorientiert und ohne graue Theorie führt Sie dieses Buch in die Arduino- Welt ein. Teil 1 "Erste Schritte mit Arduino" vermittelt Ihnen die erforderlichen Grundlagen, um die elf Projekte aus Teil 2 bauen zu können. Zunächst erfahren Sie, wie Sie die IDE verwenden und wie Sie Programme kompilieren und auf den Arduino laden. Schnell beginnen Sie mit dem ersten Projekt - dem Elektrowürfel -, das Ihnen den Umgang mit einfachen Bauteilen wie Leuchtdioden, Tastern un...
Arduino è una piattaforma open source che rende la realizzazione di progetti di elettronica e robotica DIY facile come non mai. Sviluppatori, creativi e hobbisti troveranno in questo manuale tutto il necessario per utilizzare i componenti hardware e scrivere il software necessario alla creazione di prototipi interattivi e funzionanti. Seguendo le istruzioni dell'autore sarà possibile collegare Arduino a Internet e programmare applicazioni client e server per acquisire dati dal mondo esterno e controllare motori, dando vita a progetti come: un game controller sensibile al movimento, un sistema di allarme controllabile da remoto, un telecomando universale. Inoltre si vedrà come integrare Arduino in un controller Nintendo Wii Nunchuk per poi collegarlo a un televisore. Infine si scoprirà come utilizzare Arduino da browser tramite le app di Google Chrome. Il testo, basato su Arduino Uno, fa riferimento alla piattaforma di sviluppo 1.0.6 e 1.6.0. Molti dei progetti presentati sono realizzabili anche con schede più recenti, Leonardo e Due, oltre che con le versioni Duemilanove e Diecimila.
Node.jsのコアからサードパーティモジュールまで、実働サンプルとともに味わい尽くす Node.jsとは、Ryan Dahlが「スケーラブルなネットワークプログラムを簡単に作成できる環境」として開発したものです。ここで重要なのは“簡単”ではなく“スケーラブル”という点です。JavaやPHPなどの言語による環境では、ハードウェアの制限が顕在化し、サーバーで処理ができる接続数を容易に拡張することができません。 Node.jsでは、接続方法を変えることでこの問題に対処し、ユーザーからの過剰な要求にもサーバー側ですぐに...
Anne Carson (b. June 21, 1950, in Toronto, Canada) is one of the most versatile of contemporary classicists, poets, and translators in the English language. In Reach without Grasping, Louis A. Ruprecht Jr. explores the role played by generic transgressions on the one hand, and by embodied spirituality on the other, throughout Carson’s ambitious literary career. Where others see classical dichotomies (soul versus body, classical versus Christian), Carson sees connection. Like Nietzsche before her, Carson decries the images of the Classics as merely bookish and of classicists as disembodied intellects. She has brought religious, bodily erotics back into the heart of the classical tradition.
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