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As one of the many by-products of Moore’s Law, personal computers have, in recent decades, become powerful enough to record real-time eye movements with video-based eye trackers. The decrease in the prices of eye tracking systems (ETSs) has been accelerating since the 1990s, and their use in a variety of scientific domains expanding. ETSs and related applications have shown a lot of promise in recent years, and their widespread and ever-increasing use in mainstream/personal equipment for daily life has transformed them from a novelty into a relatively common tool. This book showcases the state of the art in current eye tracking research by bringing together work from a wide range of applic...
This book is concerned with recent advances in fitness landscapes. The concept of fitness landscapes originates from theoretical biology and refers to a framework for analysing and visualizing the relationships between genotypes, phenotypes and fitness. These relationships lay at the centre of attempts to mathematically describe evolutionary processes and evolutionary dynamics. The book addresses recent advances in the understanding of fitness landscapes in evolutionary biology and evolutionary computation. In the volume, experts in the field of fitness landscapes present these findings in an integrated way to make it accessible to a number of audiences: senior undergraduate and graduate students in computer science, theoretical biology, physics, applied mathematics and engineering, but also researcher looking for a reference or/and entry point into using fitness landscapes for analysing algorithms. Also practitioners wanting to employ fitness landscape techniques for evaluating bio- and nature-inspired computing algorithms can find valuable material in the book. For teaching proposes, the book could also be used as a reference handbook.
This book constitutes the refereed proceedings of the 19th European Conference on Evolutionary Computation in Combinatorial Optimization, EvoCOP 2019, held as part of Evo* 2019, in Leipzig, Germany, in April 2019, co-located with the Evo* 2019 events EuroGP, EvoMUSART and EvoApplications. The 14 revised full papers presented were carefully reviewed and selected from 37 submissions. The papers cover a wide spectrum of topics, ranging from the foundations of evolutionary computation algorithms and other search heuristics to their accurate design and application to both single- and multi-objective combinatorial optimization problems. Fundamental and methodological aspects deal with runtime analysis, the structural properties of fitness landscapes, the study of metaheuristics core components, the clever design of their search principles, and their careful selection and configuration. Applications cover domains such as scheduling, routing, partitioning and general graph problems.
This book constitutes the refereed post-conference proceedings of the First International Conference on Pan-African Intelligence and Smart Systems, PAAISS 2021, which was held in Windhoek, Namibia, in September 2021. The 17 revised full papers presented were carefully selected from 41 submissions. The theme of PAAISS 2021 was “Advancing AI research in Africa” and the papers are arranged according to subject areas: Deep Learning; Classification and Pattern Recognition; Neural Networks and Support Vector Machines; Smart Systems.
This two-volume set LNCS 13398 and LNCS 13399 constitutes the refereed proceedings of the 17th International Conference on Parallel Problem Solving from Nature, PPSN 2022, held in Dortmund, Germany, in September 2022. The 87 revised full papers were carefully reviewed and selected from numerous submissions. The conference presents a study of computing methods derived from natural models. Amorphous Computing, Artificial Life, Artificial Ant Systems, Artificial Immune Systems, Artificial Neural Networks, Cellular Automata, Evolutionary Computation, Swarm Computing, Self-Organizing Systems, Chemical Computation, Molecular Computation, Quantum Computation, Machine Learning, and Artificial Intelligence approaches using Natural Computing methods are just some of the topics covered in this field.
This book aims to discuss the core and underlying principles and analysis of the different constraint handling approaches. The main emphasis of the book is on providing an enriched literature on mathematical modelling of the test as well as real-world problems with constraints, and further development of generalized constraint handling techniques. These techniques may be incorporated in suitable metaheuristics providing a solid optimized solution to the problems and applications being addressed. The book comprises original contributions with an aim to develop and discuss generalized constraint handling approaches/techniques for the metaheuristics and/or the applications being addressed. A va...
This book constitutes the refereed proceedings of the 7th International Conference on Theory and Practice of Natural Computing, TPNC 2017, held in Dublin, Ireland, in December 2018. The 35 full papers presented in this book, together with one invited talk, were carefully reviewed and selected from 69 submissions. The papers are organized around the following topical sections: applications of natural computing as algorithms, bioinformatics, control, cryptography, design, economics. The more theoretical contributions handle with artificial chemistry, artificial immune systems, artificial life, cellular automata, cognitive computing, cognitive engineering, cognitive robotics, collective behavio...
This book constitutes the refereed proceedings of the 23rd European Conference on Applications of Evolutionary Computation, EvoApplications 2020, held as part of Evo*2020, in Seville, Spain, in April 2020, co-located with the Evo*2020 events EuroGP, EvoMUSART and EvoCOP. The 44 full papers presented in this book were carefully reviewed and selected from 62 submissions. The papers cover a wide spectrum of topics, ranging from applications of bio-inspired techniques on social networks, evolutionary computation in digital healthcare and personalized medicine, soft-computing applied to games, applications of deep-bioinspired algorithms, parallel and distributed systems, and evolutionary machine learning.