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In the peace following the Great Mage Hunt, the king's long-time mistress is revealed as a sorceress. Locked away for the safety of the kingdom, bounties are placed upon the heads of the seven children she birthed. Mage hunters have scoured the kingdom for four years, searching for the seven scattered mage-born bastards.After growing up in an orphanage, Reshi discovers his parentage and learns to hide his magic, living peacefully in a remote village with an unusual friend. But when an alluring mage hunter comes to town, his secret is revealed, forcing Reshi to reach out to his brothers and sisters for help. A family reunion might be Reshi's only hope for survival--or it might become a spell-slinging battle royale. Who can Reshi rely on when his own family turns against him?
In the peace following the Great Mage Hunt, the king's long-time mistress is revealed as a sorceress. Locked away for the safety of the kingdom, bounties are placed upon the heads of the seven children she birthed. Before they can be found by the kingdom's mage hunters, the seven turn to in-fighting and murder, stealing each other's magics to grow stronger. After the battle on the stone plains, only three of the mage-born bastards remain alive.Kestral searches for Reshi throughout the kingdom, convinced that Reshi's traumatic childhood was the reason for his sudden departure after their last battle together. Meanwhile, Reshi finds a teacher to help him with his newly acquired mystic powers to better protect himself against his murderous older brother. In the course of his studies, Reshi finds more questions than answers regarding the mysterious magic behind the control runes. Is Velyn simply a monster for killing his brothers and sisters? Or is there a darker force at work within the kingdom of Zarapheth?
In this debut novel and series starter, the last member of a murdered House searches for a missing nobleman, and uncovers clues about his own tortured past. Rune Saint John, last child of the fallen Sun Court, is hired to search for Lady Judgment's missing son, Addam, on New Atlantis, the island city where the Atlanteans moved after ordinary humans destroyed their original home. With his companion and bodyguard, Brand, he questions Addam's relatives and business contacts through the highest ranks of the nobles of New Atlantis. But as they investigate, they uncover more than a missing man: a legendary creature connected to the secret of the massacre of Rune's Court. In looking for Addam, can Rune find the truth behind his family's death and the torments of his past?
Before they became known as the dangerous mage-born bastards, Reshi's brothers and sisters were young mages growing into their powers in a kingdom that forbade the use of magic. This collection of short stories follows Eagan, Kila, Velyn and the rest of Reshi's magical siblings as they develop their magic and learn to survive during the period known as the Great Mage Hunt. From the political intrigue of noble houses, to the secrets of the Order of the Great Canvas, from the great seaside ports to the mystical lands of the fae, each of the mage-born come up with their own unique solutions to living in a world that will kill them if their secret is discovered.This collection holds six thrilling stories of magic and adventure featuring Reshi's siblings, plus two more stories set within the vast kingdom of Zarapheth!
Ruin befalls any who speak the tale of The Seven. From bestselling author, Robert J Power, comes the first book in a new blockbuster dark fantasy world where evil reigns, demons roam, and enchantments cost your very soul. In the war-ravaged city of Dellerin, a strange book has survived The Dark One's gaze. Veiled, warded and awaiting a warrior worthy enough to discover its mysteries, the pages of The Seven are about to open. They said The Seven were the greatest mercenary outfit in all of Dellerin. Respected, loved and feared. It was said that only they could accomplish the impossible, that the gods themselves blessed them. It was also said that only they would be the ones to stand in the darkness's way, but when The Seven disappeared, no warriors halted The Dark One's emergence and his ruination of the world. Can one book hold more power than ever imagined? Can The Seven fulfil their prophesy? Dark, unpredictable and action-packed, The Seven is a dark fantasy, ideal for fans of Mark Lawrence, George RR Martin and Joe Abercrombie.
Miss Elizabeth Knight received an unexpected legacy upon her uncle’s death: a collection of occult books. When one of the books begins talking to her, she discovers an entire world of female occultist history opened to her—a legacy the Royal Occult Society had purposely hidden from the world. However, the magic allowing the book to speak to Miss Knight is fading and she must gather a group of female acquaintances of various talents. Together, they’ll need to work to overcome social pressures, ambitious men, and tyrannical parents, all to bring Mrs. Egerton, the book ghost, back.
In the real world, everyone said being good at video games was a waste of time. Now, stranded and separated across thousands of miles of new, deadly terrain, Tina and James's skill at FFO is the only thing keeping them alive.
It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to.He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one.Possibly six. The more the better, really.The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.Not yet, at least.Keras is just getting started.Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order
Five years ago, Corin Cadence's brother entered the Serpent Spire -- a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess.He never returned.Now, it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.If he can survive the trials, Corin will earn an attunement, but that won't be sufficient to survive the dangers on the upper levels. For that, he's going to need training, allies, and a lot of ingenuity.The journey won't be easy, but Corin won't stop until he gets his brother back.
After concluding their first year at Lorian Heights, Corin and his friends catch a train from their native Valia to the distant country of Caelford. For most, this would be a simple vacation. Corin has other plans.-Meet Anabelle Farren, the eccentric owner of Farren Labs, and learn about artificial attunements.-Seek out Warren Constantine, a previous Arbiter, for training and a potential alliance.-Find the visage Ferras herself to seek a cure for Sera's condition.Of course, Corin is Corin, and there's absolutely no chance he's going to be able to stick to a list....And even if Corin miraculously developed a sense of focus, he isn't the only one with plans.The Blackstone Bandit.Everyone's favorite mysterious book entity.The aforementioned Farren.A vacationing professor.The mirror of a figure from Keras' past.When their plots intersect, Corin and his friends are, predictably, stuck at the center.It's going to be a long vacation.