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Advanced Lighting and Materials with Shaders
  • Language: en
  • Pages: 360

Advanced Lighting and Materials with Shaders

The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. Topics include the physics of light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, spherical harmonics in DirectX, and real-time radiosity.Upon reading this text, you will understand th...

USPTO Image File Wrapper Petition Decisions 0253
  • Language: en
  • Pages: 1000

USPTO Image File Wrapper Petition Decisions 0253

  • Type: Book
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  • Published: Unknown
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  • Publisher: USPTO

None

DirectX 9 User Interfaces
  • Language: en
  • Pages: 376

DirectX 9 User Interfaces

Companion CD included with Paint Shop Pro 8 evaluation edition!Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow.

OpenGL – Build high performance graphics
  • Language: en
  • Pages: 982

OpenGL – Build high performance graphics

Gain proficiency with OpenGL and build compelling graphics for your games and applications About This Book Get to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and more Explore interactive, real-time visualizations of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For The course is appropriate for anyone who wants to develop the skills and techniques essential for working with OpenGL to develop compelling 2D and 3D graphics. What You Will...

Programming Multiplayer Games
  • Language: en
  • Pages: 576

Programming Multiplayer Games

This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title focuses on sockets rather than DirectPlay, which allows for multiplatform development as opposed to developing game servers solely for Windows-based servers and focuses on MySQL and PHP4 as development tools as well as the multiplatform use of OpenGL. Includes CD.

USPTO Image File Wrapper Petition Decisions 0055
  • Language: en
  • Pages: 999

USPTO Image File Wrapper Petition Decisions 0055

  • Type: Book
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  • Published: Unknown
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  • Publisher: USPTO

None

Business Process Management Workshops
  • Language: en
  • Pages: 534

Business Process Management Workshops

  • Type: Book
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  • Published: 2012-01-25
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  • Publisher: Springer

LNBIP 99 and LNBIP 100 together constitute the thoroughly refereed proceedings of 12 international workshops held in Clermont-Ferrand, France, in conjunction with the 9th International Conference on Business Process Management, BPM 2011, in August 2011. The 12 workshops focused on Business Process Design (BPD 2011), Business Process Intelligence (BPI 2011), Business Process Management and Social Software (BPMS2 2011), Cross-Enterprise Collaboration (CEC 2011), Empirical Research in Business Process Management (ER-BPM 2011), Event-Driven Business Process Management (edBPM 2011), Process Model Collections (PMC 2011), Process-Aware Logistics Systems (PALS 2011), Process-Oriented Systems in Heal...

Macromedia Captivate
  • Language: en
  • Pages: 368

Macromedia Captivate

The step-by-step instructions make it easy to create, edit, and distribute your Flash files. Each chapter includes sample screen shots as well as tips for making your work more efficient and avoiding common pitfalls.

Entertainment Computing - ICEC 2005
  • Language: en
  • Pages: 562

Entertainment Computing - ICEC 2005

  • Type: Book
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  • Published: 2005-09-28
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  • Publisher: Springer

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 fr...

Adobe Captivate 3: The Definitive Guide
  • Language: en
  • Pages: 466

Adobe Captivate 3: The Definitive Guide

Adobe Captivate 3: The Definitive Guide, the follow-up to Wordware’s popular Macromedia Captivate: The Definitive Guide, steps you through all the procedures needed to create Flash movies based on any software on your desktop. You’ll learn how to create Flash movies, edit individual screens, add and edit sound, even add interactivity (with or without grading) for complete customization. The expanded e-learning chapter in this edition discusses a variety of ways to build quizzing functions with individual questions and question pools. A chapter on branching shows how to move slide elements on a visual display, and how to create paths through a movie that give each viewer a unique experien...