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The Sabbat: wild, free. Vampires reveling in their inhumanity. In Toronto, they rule the night. The Camarilla: silent, restrained. Vampires denying the Beast within. In Toronto, they are prisoners, trophies of conquest, trapped inside the confines of the Box. Bianka has come to lead the Camarilla to freedom through rebellion, to give them a chance to recover their lost pride. Lot can't allow that to happen. It is his duty to the Sabbat to ensure that the Camarilla remain prisoners. Two fierce sects. Two missions that could destroy the uneasy peace in the city. One great, unexpected love that could destroy two vampires. As One Dead is a novel of intrigue and forbidden love based on White Wolf Game Studio's Vampire: The Masquerade storytelling game. Bram Stoker Award nominee Nancy Kilpatrick collaborates with fantasy writer Don Bassingthwaite, author of the popular White Wolf Publishing novels Breathe Deeply and Pomegranates Full and Fine.
No Turning Back Douglas Sands wants his old life back. He wants to salvage his crumbling marriage. He wants to walk down the street without knowing that some of the people around him are not human. He wants to ignore the ghost of his dead son that calls to him at night. Is that so much to ask? Apparently so. Julia and Nathan see the monsters too. They've taken up the lives of hunters—lives that tend to be tragically short. Julia won't stop—can't stop—until she finds her own son. Nathan feels the need to give meaning to the sacrificed lives of so many of his friends. But the line between friend and enemy sometimes blurs, and with it the distinction between predator and prey.
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"Over 200 new monsters for 3rd edition rules from the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the colossal Mithril Golem to the tiny Bottle Imp, here is a host of new creatures for use in your 3rd edition campaign"--Cover. P. [4]
A unique insight into how fighter pilots lived, loved—and died—through the diary of the top-scoring RAF Ace who survived the Battle of Britain. A one-time household name synonymous with the superlative Spitfire, Air Vice-Marshal “Johnnie” Johnson’s aerial combat successes of World War II inspired schoolboys for generations. As a “lowly Pilot Officer,” Johnson learned his fighter pilot’s craft as a protégé of the legless Tangmere Wing Leader, Douglas Bader. After Bader was brought down over France and captured on 9 August 1941, Johnnie remained a member of 616 (South Yorkshire) Squadron. By the beginning of 1942, when Johnnie’s diary begins, Fighter Command was pursuing an...
The Apocalypse is Back and It's Not Happy! Have you always felt uncomfortable playing live-action Vampire "RM" because It meant playing a dead thing? Ever had the itch to roleplay something with a pulse -- not to mention fangs, claws, Gifts and all the armaments of Gaia? Here's your chance to take back the night! Werewolves Are in the House! It's back! Laws of the Wild "TM" is a second edition of the live-action Werewolf "TM" rules presented in The Apocalypse "TM", the book that fans have wanted for years. With rules on how to play every tribe, breed and auspice, not to mention rules on totems, Gifts, rites, moots and every other aspect of Garou existence, laws of the Wild is the complete guide to live-action Werewolf roleplaying.
What are we? The Damned childer of Caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. Vampire is developed by Robert Hatch. Seize the night in the Storytelling game of personal horror. Vampires live their unlives in a world of deadly Archons and treacherous Tremere, where ancient Inconnu play their games against a backdrop of horrid diablerie. Into this maelstrom come the neonates, striving against all odds to maintain both their freedom and their souls.
The first in the "R" series of D20 System dungeon modules by Necromancer Games, Rappan Athuk -- The Dungeon of Graves: The Upper Levels is the grand-daddy of all dungeon crawls! This dungeon of caverns, passages, traps and hidden chambers defies even the most experienced adventurer to travel its halls. This module features six levels of this evil, multilevel dungeon, including monsters your characters have never imagined in their worst nightmares. Rappan Athuk awaits!
Twenty-one stories and one poem ranging from the normal to the fantastic. Chris Carlson's Burial at Sea is about an accident in a submarine, Michael Bishop's Epistrophy is on interment in a jukebox, and William F. Buckley's The Temptation of Wilfred Malachey is on computers.