Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Technologies for E-Learning and Digital Entertainment
  • Language: en
  • Pages: 1420

Technologies for E-Learning and Digital Entertainment

  • Type: Book
  • -
  • Published: 2006-03-22
  • -
  • Publisher: Springer

This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.

Geometric Modeling and Reasoning of Human-Centered Freeform Products
  • Language: en
  • Pages: 231

Geometric Modeling and Reasoning of Human-Centered Freeform Products

The recent trend in user-customized product design requires the shape of products to be automatically adjusted according to the human body’s shape, so that people will feel more comfortable when wearing these products. Geometric approaches can be used to design the freeform shape of products worn by people, which can greatly improve the efficiency of design processes in various industries involving customized products (e.g., garment design, toy design, jewel design, shoe design, and design of medical devices, etc.). These products are usually composed of very complex geometric shapes (represented by free-form surfaces), and are not driven by a parameter table but a digital human model with...

E-Learning and Games
  • Language: en
  • Pages: 436

E-Learning and Games

  • Type: Book
  • -
  • Published: 2016-06-03
  • -
  • Publisher: Springer

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.

Physiological Computing Systems
  • Language: en
  • Pages: 259

Physiological Computing Systems

This book constitutes the proceedings of the Third International Conference on Physiological Computing Systems, PhyCS 2016, held in Lisbon, Portugal, in July 2016. The 12 papers presented in this volume were carefully reviewed and selected from numerous submissions. They contribute to the understanding of relevant trends of current research on physiological computing systems, including brain-computer interfaces, virtual reality, psychophysiological load assessment in unconstrained scenarios, body tracking and movement pattern recognition, emotion recognition, machine learning applied to diabetes and hypertension, tangible biofeedback technologies, multimodal sensor data fusion, and deep learning for hand gesture recognition.

E-Learning and Games
  • Language: en
  • Pages: 315

E-Learning and Games

  • Type: Book
  • -
  • Published: 2017-10-11
  • -
  • Publisher: Springer

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

Technologies for E-Learning and Digital Entertainment
  • Language: en
  • Pages: 991

Technologies for E-Learning and Digital Entertainment

  • Type: Book
  • -
  • Published: 2007-07-17
  • -
  • Publisher: Springer

This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

Principles and Practice of Constraint Programming - CP 2003
  • Language: en
  • Pages: 1024

Principles and Practice of Constraint Programming - CP 2003

  • Type: Book
  • -
  • Published: 2003-11-18
  • -
  • Publisher: Springer

This volume contains the proceedings of the Ninth International Conference on Principles and Practice of Constraint Programming (CP 2003), held in Kinsale, Ireland, from September 29 to October 3, 2003. Detailed information about the CP 2003 conference can be found at the URL http://www.cs.ucc.ie/cp2003/ The CP conferences are held annually and provide an international forum for the latest results on all aspects of constraint programming. Previous CP conferences were held in Cassis (France) in 1995, in Cambridge (USA) in 1996, in Schloss Hagenberg (Austria) in 1997, in Pisa (Italy) in 1998, in Alexandria (USA) in 1999, in Singapore in 2000, in Paphos (Cyprus) in 2001, and in Ithaca (USA) in 2002. Like previous CP conferences, CP 2003 again showed the interdisciplinary nature of computing with constraints, and also its usefulness in many problem domains and applications. Constraint programming, with its solvers, languages, theoretical results, and applications, has become a widely recognized paradigm to model and solve successfully many real-life problems, and to reason about problems in many research areas.

Computers Supported Education
  • Language: en
  • Pages: 491

Computers Supported Education

  • Type: Book
  • -
  • Published: 2018-07-24
  • -
  • Publisher: Springer

This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Computer Supported Education, CSEDU 2017, held in Porto, Portugal, in April 2017. The 22 revised full papers were carefully reviewed and selected from 179 submissions. The papers deal with the following topics: new educational environments, best practices and case studies of innovative technology-based learning strategies, institutional policies on computer-supported education including open and distance education.

Design, Representations, and Processing for Additive Manufacturing
  • Language: en
  • Pages: 136

Design, Representations, and Processing for Additive Manufacturing

The wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity. The so called "computational fabrication" pipeline comprises all the steps necessary to turn a design idea into a physical object, and this book describes the most recent advancements in the two fundamental phases along this pipeline: design and process planning. We examine recent systems in the computer graphics community that allow us to take a design idea from conception to a digital model, and classify algorithms that are necessary to turn such a digital model into an appropriate sequence of machining instructions.

VRST
  • Language: en
  • Pages: 244

VRST

  • Type: Book
  • -
  • Published: 2002
  • -
  • Publisher: Unknown

None