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This book constitutes the proceedings of the 17th International Conference on Web-Based Learning, ICWL 2018, held in Chiang Mai, Thailand, in August 2018.The 11 revised full papers presented together with 4 short papers were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on learning assessment and behavior; case studies; augmented reality and collaborative learning; game-based learning; and learning content management and experience sharing.
Mobile Ad hoc Networks (MANETs) are re-emerging as a popular networking facility for wireless device users. A growing number of diversified applications are now accessible via wireless devices. The different applications may have different Quality of Service (QoS) requirements, which may better be satisfied by using different routing methods or metric types. Existing ad hoc network routing solutions do not consider various application-level requirements when making a routing decision. They typically make routing decisions based upon limited information acquired at the network layer. Most of the existing routing protocols make use of a single routing metric. Using a single metric type and/or ...
Computer and Information Technology (CIT) are now involved in governmental, industrial, and business domains more than ever. Thus, it is important for CIT personnel to continue academic research to improve technology and its adoption to modern applications. The up-to-date research and technologies must be distributed to researchers and CIT community continuously to aid future development. The 10th International Conference on Computing and Information Technology (IC 2 IT2014) organized by King Mongkut's University of Technology North Bangkok (KMUTNB) and partners provides an exchange of the state of the art and future developments in the two key areas of this process: Computer Networking and Data Mining. Behind the background of the foundation of ASEAN, it becomes clear that efficient languages, business principles and communication methods need to be adapted, unified and especially optimized to gain a maximum benefit to the users and customers of future IT systems.
media system, signal processing, digital arts and media, communication, digital economy, knowledge management
This major textbook is designed for students studying textiles and fashion at higher and undergraduate level, as well as those needing a comprehensive and authoritative overview of textile materials and processes. The first part of the book reviews the main types of natural and synthetic fibres and their properties. Part two provides a systematic review of the key processes involved first in converting fibres into yarns and then transforming yarns into fabrics. Part three discusses the range of range of finishing techniques for fabrics. The final part of the book looks specifically at the transformation of fabric into apparel, from design and manufacture to marketing. With contributions from leading experts in their fields, this major book provides the definitive one-volume guide to textile manufacture. Provides comprehensive coverage of the types and properties of textile fibres to yarn and fabric manufacture, fabric finishing, apparel production and fashion Focused on the needs of college and undergraduate students studying textiles or fashion courses Each chapter ends with a summary to emphasise key points, a comprehensive self-review section, and project ideas are also provided
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.
This book constitutes the refereed post-conference proceedings of the 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, held in Dublin, Ireland, in July 2017. The 57 revised full papers and 10 short papers were carefully reviewed and selected from 116 submissions during two rounds of reviewing and improvement. The papers are organized in the following topical sections: futures of technology for learning and education; innovative practices with learning technologies; and computer science education and its future focus and development. Also included is "The Dublin Declaration" which identifies key aspects of innovation, development successes, concerns and interests in relation to ICT and education.
The Lecturer’s Toolkit is the primary resource for all teachers in higher education, whatever their experience, who are seeking to improve their teaching skills. Developed around detailed, practical guidance on the core elements of effective teaching in HE, it is packed full of accessible advice and helpful tips. This fully updated edition covers key topics including: learning styles assessment lecturing personal management skills formative feedback large and small group teaching blended learning resource based and online learning peer observation of teaching. The Lecturer’s Toolkit is essential for anyone working towards a profesisonal qualification in teaching in higher education as well as for those who want to reflect on and develop existing skills.
This book describes team-based learning (TBL), an unusually powerful and versatile teaching strategy that enables teachers to take small group learning to a whole new level of effectiveness. It is the only pedagogical use of small groups that is based on a recognition of the critical difference between "groups" and "teams", and intentionally employs specific procedures to transform newly-formed groups into high performance learning teams.This book is a complete guide to implementing TBL in a way that will promote the deep learning all teachers strive for. This is a teaching strategy that promotes critical thinking, collaboration, mastery of discipline knowledge, and the ability to apply it.P...
This book presents recent advances in intelligent educational machines. It will be of particular interest to engineers, researchers, and graduate students in Computational Intelligence.