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Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concer...
The three-volume set of LNCS 12532, 12533, and 12534 constitutes the proceedings of the 27th International Conference on Neural Information Processing, ICONIP 2020, held in Bangkok, Thailand, in November 2020. Due to COVID-19 pandemic the conference was held virtually.The 187 full papers presented were carefully reviewed and selected from 618 submissions. The papers address the emerging topics of theoretical research, empirical studies, and applications of neural information processing techniques across different domains. The first volume, LNCS 12532, is organized in topical sections on human-computer interaction; image processing and computer vision; natural language processing.
This volume contains contributions from participants in the 2007 International Multiconference of Engineers and Computer Scientists. It covers a variety of subjects in the frontiers of intelligent systems and computer engineering and their industrial applications. The book reflects the tremendous advances in communication systems and electrical engineering. The book provides an excellent reference work for researchers and graduate students working in the field.
The field of semantic computing is highly diverse, linking areas such as artificial intelligence, data science, knowledge discovery and management, big data analytics, e-commerce, enterprise search, technical documentation, document management, business intelligence, and enterprise vocabulary management. As such it forms an essential part of the computing technology that underpins all our lives today. This volume presents the proceedings of SEMANTiCS 2021, the 17th International Conference on Semantic Systems. As a result of the continuing Coronavirus restrictions, SEMANTiCS 2021 was held in a hybrid form in Amsterdam, the Netherlands, from 6 to 9 September 2021. The annual SEMANTiCS confere...
With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area–– “Edutainment”––has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and ...
This two-volume set, LNAI 11012 and 11013, constitutes the thoroughly refereed proceedings of the 15th Pacific Rim Conference on Artificial Intelligence, PRICAI 2018, held in Nanjing, China, in August 2018. The 82 full papers and 58 short papers presented in these volumes were carefully reviewed and selected from 382 submissions. PRICAI covers a wide range of topics such as AI theories, technologies and their applications in the areas of social and economic importance for countries in the Pacific Rim.
E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning s- tem and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.
This book and its sister volumes, i.e., LNCS vols. 3610, 3611, and 3612, are the proceedings of the 1st International Conference on Natural Computation (ICNC 2005), jointly held with the 2nd International Conference on Fuzzy Systems and Knowledge Discovery (FSKD 2005, LNAI vols. 3613 and 3614) from 27 to 29 August 2005 in Changsha, Hunan, China.
The three volume set LNCS 8226, LNCS 8227, and LNCS 8228 constitutes the proceedings of the 20th International Conference on Neural Information Processing, ICONIP 2013, held in Daegu, Korea, in November 2013. The 180 full and 75 poster papers presented together with 4 extended abstracts were carefully reviewed and selected from numerous submissions. These papers cover all major topics of theoretical research, empirical study and applications of neural information processing research. The specific topics covered are as follows: cognitive science and artificial intelligence; learning theory, algorithms and architectures; computational neuroscience and brain imaging; vision, speech and signal processing; control, robotics and hardware technologies and novel approaches and applications.