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Grounded in multimodal theory and supported by practice in the classroom, Writer/Designer streamlines the process of composing multimodally by helping students make decisions about content across a range of modes, genres, and media from words to images to movement. Students learn by doing as they write for authentic audiences and purposes. The second edition of Writer/Designer is reimagined to clarify the multimodal process and give students the tools they need to make conscious rhetorical choices in new modes and media. Key concepts in design, rhetoric, and multimodality are illustrated with vivid, timely examples, and new Touchpoint activities for each section give students opportunities to put new skills into practice. Based on feedback from instructors and administrators who incorporate multimodality into their classroom—or want to—this brief, accessible text is designed to be flexible, supporting core writing assignments and aligning with course goals in introductory composition or any course where multimodality matters.
“What any body is—and is able to do—cannot be disentangled from the media we use to consume and produce texts.” ---from the Introduction. Kristin Arola and Anne Wysocki argue that composing in new media is composing the body—is embodiment. In Composing (Media) = Composing (Embodiment), they have brought together a powerful set of essays that agree on the need for compositionists—and their students—to engage with a wide range of new media texts. These chapters explore how texts of all varieties mediate and thereby contribute to the human experiences of communication, of self, the body, and composing. Sample assignments and activities exemplify how this exploration might proceed ...
Berthoff); "Narrowing the Mind and Page: Remedial Writers and Cognitive Reductionism" (Mike Rose); "Cognition, Convention, and Certainty: What We Need to Know about Writing" (Patricia Bizzell). Under Section Four--Talking about Writing in Society--are these essays: "Collaborative Learning and the 'Conversation of Mankind'" (Kenneth A. Bruffee); "Reality, Consensus, and Reform in the Rhetoric of Composition Teaching" (Greg Myers); "Consensus and Difference in Collaborative Learning" (John Trimbur); "'Contact Zones' and English Studies" (Patricia Bizzell); "Professing Multiculturalism: The Politics of Style in the Contact Zone" (Min-Zhan Lu). Under Section Five--Talking about Selves and Schools: On Voice, Voices, and Other Voices--are these essays: "Democracy, Pedagogy, and the Personal Essay" (Joel Haefner); "Beyond the Personal: Theorizing a Politics of Location in Composition Research" (Gesa E. Kirsch and Joy S.^
Writer/Designer is a brief, accessible text that helps you compose multimodally across a range of modes, genres, and media. You learn by doing as you write for authentic audiences and purposes.
Anna Plemons argues that, when viewed as a microcosm of the broader enterprise, the prison classroom highlights the way that composition and rhetoric as a discipline continues to make use of colonial ways of knowing and of being that work against the decolonial intentions of the field. Through a mix of history, theory, and story, Anna Plemons explores the fate of the Arts in Corrections (AIC) program at New Folsom Prison in California in order to study prison education in general as well as the disciplinary goals of rhetoric and composition classrooms. When viewed as a microcosm of the broader enterprise, the prison classroom highlights the way that composition and rhetoric as a discipline c...
A cultural history of media that were "new media" in the eighteenth, nineteenth, and twentieth centuries.
Examines the impact of social media on three writing-related themes: publics and audiences, presentation of self and groups, and pedagogy at various levels of higher education.
This handbook offers a comprehensive transdisciplinary examination of the research and practices that constitute the emerging research agenda in energy democracy. With protests over fossil fuels and controversies over nuclear and renewable energy technologies, democratic ideals have contributed to an emerging social movement. Energy democracy captures this movement and addresses the issues of energy access, ownership, and participation at a time when there are expanding social, political, environmental, and economic demands on energy systems. This volume defines energy democracy as both a social movement and an academic area of study and examines it through a social science and humanities le...
To untangle the knot of interlocking meanings of these painted words, logophile and mythologist Phil Cousineau begins each fascinating word entry with his own brief definition. He then fills it in with a tint of etymology and a smattering of quotes that show how the word is used, ending with a list of companion words. The words themselves range from commonplace — like biscuit, a twice-baked cake for Roman soldiers — to loanwords including chaparral, from the Basque shepherds who came to the American West; words from myths, such as hector; metamorphosis words, like silly, which evolved holy to goofy in a mere thousand years; and words well worthy of revival, such as carrytale, a wandering storyteller. Whether old-fangled or brand new, all the words included in The Painted Word possess an ineffable quality that makes them luminous.
What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new nature of narrative in the age of mobile media, studying digital stories that are site-specific, context-aware, and involve the reader in fascinating ways. Addressing important topics for scholars, students, and designers alike, this collection investigates the crucial questions for this emerging area of storytelling and electronic literature. Topics covered include the histories of site-specific narratives, issues in design and practice, space and mapping, mobile games, narrative interfaces, and the interplay between memory, history, and community.