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Considers what computers can and cannot do, analysing how computer sign systems compare to humans through a concept of reflexivity.
This volume explores the universal mathematical properties underlying big language data and possible reasons why such properties exist, revealing how we may be unconsciously mathematical in our language use. These properties are statistical and thus different from linguistic universals that contribute to describing the variation of human languages, and they can only be identified over a large accumulation of usages. The book provides an overview of state-of-the art findings on these statistical universals and reconsiders the nature of language accordingly, with Zipf's law as a well-known example. The main focus of the book further lies in explaining the property of long memory, which was dis...
Text Entry Systems covers different aspects of text entry systems and offers prospective researchers and developers global guidelines for conducting research on text entry, in terms of design strategy, evaluation methodology, and requirements; a discussion of the history and current state of the art of entry systems; and specific guidelines for designing entry systems for a specific target, depending on devices, modalities, language, and different physical conditions of users. Text entry has never been so important as it is today. This is in large part due to the phenomenal, relatively recent success of mobile computing, text messaging on mobile phones, and the proliferation of small devices...
This is an anthology of contemporary studies from various disciplinary perspectives written by some of the world's most renowned experts in each of the areas of mathematics, neuroscience, psychology, linguistics, semiotics, education, and more. Its purpose is not to add merely to the accumulation of studies, but to show that math cognition is best approached from various disciplinary angles, with the goal of broadening the general understanding of mathematical cognition through the different theoretical threads that can be woven into an overall understanding. This volume will be of interest to mathematicians, cognitive scientists, educators of mathematics, philosophers of mathematics, semioticians, psychologists, linguists, anthropologists, and all other kinds of scholars who are interested in the nature, origin, and development of mathematical cognition.
This book is the third official archival publication devoted to RoboCup and documents the achievements presented at the Third Robot World Cup Soccer Games and Conferences, Robo-Cup-99, held in Stockholm, Sweden in July/August 1999. The book presents the following parts - Introductory overview and survey - Research papers of the champion teams and scientific award winners - Technical papers presented at the RoboCup-99 Workshop - Team description of a large number of participating teams. This book is mandatory reading for the rapidly growing RoboCup community as well as a valuable source or reference and inspiration for R&D professionals interested in multi-agent systems, distributed artificial intelligence, and intelligent robotics.
An Anthropology of Puzzles argues that the human brain is a "puzzling organ" which allows humans to literally solve their own problems of existence through puzzle format. Noting the presence of puzzles everywhere in everyday life, Marcel Danesi looks at puzzles in society since the dawn of history, showing how their presence has guided large sections of human history, from discoveries in mathematics to disquisitions in philosophy. Danesi examines the cognitive processes that are involved in puzzle making and solving, and connects them to the actual physical manifestations of classic puzzles. Building on a concept of puzzles as based on Jungian archetypes, such as the river crossing image, the path metaphor, and the journey, Danesi suggests this could be one way to understand the public fascination with puzzles. As well as drawing on underlying mental archetypes, the act of solving puzzles also provides an outlet to move beyond biological evolution, and Danesi shows that puzzles could be the product of the same basic neural mechanism that produces language and culture. Finally, Danesi explores how understanding puzzles can be a new way of understanding our human culture.
Languages differ from one another in bewildering and seemingly arbitrary ways. For example, in English, the verb precedes the direct object ('understand the proof'), but in Japanese, the direct object comes first. In some languages, such as Mohawk, it is not even possible to establish a basic word order. Nonetheless, languages do share certain regularities in how they are structured and used. The exact nature and extent of these "language universals" has been the focus of much research and is one of the central explanatory goals in the language sciences. During the past 50 years, there has been tremendous progress, a few major conceptual revolutions, and even the emergence of entirely new fi...
This book constitutes the thoroughly refereed proceedings of the 21st International Conference on Computer Processing of Oriental Languages, ICCPOL 2006, held in Singapore in December 2006, co-located with ISCSLP 2006, the 5th International Symposium on Chinese Spoken Language Processing. Coverage includes information retrieval, machine translation, word segmentation, abbreviation expansion, writing-system issues, semantics, and lexical resources.
Vinegars can be considered as acidic products of special importance for the enri- ment of our diet, and resulting from the desired or controlled oxidation of ethanol containing (liquid) substrates. The traditional use and integration of vinegars in numerous cultures can be traced back to ancient times. In fact, the cultural heritage of virtually every civilization includes one or more vinegars made by the souring action (of micro-organisms) following alcoholic fermentation. It has been do- mented that the Egyptians, Sumerians and Babylonians had experience and tech- cal knowledge in making vinegar from barley and any kind of fruit. Vinegar was very popular both in ancient Greece and Rome, wh...
This book is the fifth official archival publication devoted to RoboCup. It documents the achievements presented at the 5th Robot World Cup Soccer Games and Conferences held in Seattle, Washington, USA, in August 2001.The book contains the following parts: introduction, champion teams, challenge award finalists, technical papers, poster presentations, and team descriptions (arranged according to various leagues).This book is mandatory reading for the rapidly growing RoboCup community as well as a valuable source of references and inspiration for R&D professionals interested in multi-agent systems, distributed artificial intelligence, and intelligent robotics.